Sampler Descriptor
data class SamplerDescriptor(val addressModeU: AddressMode = AddressMode.ClampToEdge, val addressModeV: AddressMode = AddressMode.ClampToEdge, val addressModeW: AddressMode = AddressMode.ClampToEdge, val magFilter: FilterMode = FilterMode.Nearest, val minFilter: FilterMode = FilterMode.Nearest, val mipmapFilter: MipmapFilterMode = MipmapFilterMode.Nearest, val lodMinClamp: Float = 0.0f, val lodMaxClamp: Float = 32.0f, val compare: CompareFunction? = null, val maxAnisotropy: UShort, val label: String? = null)
A GPUSamplerDescriptor specifies the options to use to create a GPUSampler.
See also
Constructors
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constructor(addressModeU: AddressMode = AddressMode.ClampToEdge, addressModeV: AddressMode = AddressMode.ClampToEdge, addressModeW: AddressMode = AddressMode.ClampToEdge, magFilter: FilterMode = FilterMode.Nearest, minFilter: FilterMode = FilterMode.Nearest, mipmapFilter: MipmapFilterMode = MipmapFilterMode.Nearest, lodMinClamp: Float = 0.0f, lodMaxClamp: Float = 32.0f, compare: CompareFunction? = null, maxAnisotropy: UShort, label: String? = null)