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wgpu4k
wgpu4k
/
io.ygdrasil.webgpu
/
RenderPipelineDescriptor
/
PrimitiveState
/
PrimitiveState
Primitive
State
constructor
(
topology
:
PrimitiveTopology
=
PrimitiveTopology.TriangleList
,
stripIndexFormat
:
IndexFormat
?
=
null
,
frontFace
:
FrontFace
=
FrontFace.CCW
,
cullMode
:
CullMode
=
CullMode.None
,
unclippedDepth
:
Boolean
=
false
)