Fragment State
data class FragmentState(val module: ShaderModule, val targets: List<RenderPipelineDescriptor.FragmentState.ColorTargetState> = listOf(), val entryPoint: String = "main")
Constructors
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constructor(module: ShaderModule, targets: List<RenderPipelineDescriptor.FragmentState.ColorTargetState> = listOf(), entryPoint: String = "main")
Types
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data class ColorTargetState(val format: TextureFormat, val writeMask: ColorWriteMask = ColorWriteMask.All, val blend: RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState = BlendState())