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wgpu4k
wgpu4k
/
io.ygdrasil.webgpu
/
RenderPipelineDescriptor
/
FragmentState
/
ColorTargetState
/
ColorTargetState
Color
Target
State
constructor
(
format
:
TextureFormat
,
writeMask
:
ColorWriteMask
=
ColorWriteMask.All
,
blend
:
RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState
=
BlendState()
)