DepthStencilState

constructor(format: TextureFormat, depthWriteEnabled: Boolean? = null, depthCompare: CompareFunction? = null, stencilFront: RenderPipelineDescriptor.DepthStencilState.StencilFaceState = StencilFaceState(), stencilBack: RenderPipelineDescriptor.DepthStencilState.StencilFaceState = StencilFaceState(), stencilReadMask: GPUStencilValue, stencilWriteMask: GPUStencilValue, depthBias: GPUDepthBias = 0, depthBiasSlopeScale: Float = 0.0f, depthBiasClamp: Float = 0.0f)