setBindGroup

expect fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup, dynamicOffsets: List<GPUIndex32> = listOf())
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup, dynamicOffsets: List<GPUIndex32>)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup, dynamicOffsets: List<GPUIndex32>)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup, dynamicOffsets: List<GPUIndex32>)