Render Pass Encoder
Functions
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expect fun drawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32, firstIndex: GPUSize32, baseVertex: GPUSignedOffset32 = 0, firstInstance: GPUSize32)
actual fun drawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32, firstIndex: GPUSize32, baseVertex: GPUSignedOffset32, firstInstance: GPUSize32)
actual fun drawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32, firstIndex: GPUSize32, baseVertex: GPUSignedOffset32, firstInstance: GPUSize32)
actual fun drawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32, firstIndex: GPUSize32, baseVertex: GPUSignedOffset32, firstInstance: GPUSize32)
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expect fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup, dynamicOffsets: List<GPUIndex32> = listOf())
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expect fun setIndexBuffer(buffer: Buffer, indexFormat: IndexFormat, offset: GPUSize64, size: GPUSize64 = buffer.size)
actual fun setIndexBuffer(buffer: Buffer, indexFormat: IndexFormat, offset: GPUSize64, size: GPUSize64)
actual fun setIndexBuffer(buffer: Buffer, indexFormat: IndexFormat, offset: GPUSize64, size: GPUSize64)
actual fun setIndexBuffer(buffer: Buffer, indexFormat: IndexFormat, offset: GPUSize64, size: GPUSize64)
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expect fun setScissorRect(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate)
actual fun setScissorRect(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate)
actual fun setScissorRect(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate)
actual fun setScissorRect(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate)
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