Compute Pass Encoder
Functions
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expect fun dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY: GPUSize32, workgroupCountZ: GPUSize32)
actual fun dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY: GPUSize32, workgroupCountZ: GPUSize32)
actual fun dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY: GPUSize32, workgroupCountZ: GPUSize32)
actual fun dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY: GPUSize32, workgroupCountZ: GPUSize32)
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expect fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsets: Array<GPUBufferDynamicOffset>)
expect fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsetsData: UIntArray, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsets: Array<GPUBufferDynamicOffset>)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsetsData: UIntArray, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsets: Array<GPUBufferDynamicOffset>)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsetsData: UIntArray, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsets: Array<GPUBufferDynamicOffset>)
actual fun setBindGroup(index: GPUIndex32, bindGroup: BindGroup?, dynamicOffsetsData: UIntArray, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
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