map

fun MemoryAllocator.map(input: BindGroupLayoutDescriptor): WGPUBindGroupLayoutDescriptor
fun MemoryAllocator.map(input: BindGroupLayoutDescriptor.Entry, output: WGPUBindGroupLayoutEntry)
fun MemoryAllocator.map(input: ComputePipelineDescriptor): WGPUComputePipelineDescriptor
fun MemoryAllocator.map(input: ComputePipelineDescriptor.ProgrammableStage, output: WGPUProgrammableStageDescriptor)
fun MemoryAllocator.map(input: Map.Entry<String, GPUPipelineConstantValue>, output: WGPUConstantEntry)
fun MemoryAllocator.map(input: QueueDescriptor, output: WGPUQueueDescriptor)
fun MemoryAllocator.map(input: RenderBundleEncoderDescriptor): WGPURenderBundleEncoderDescriptor
fun MemoryAllocator.map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState, output: WGPUColorTargetState)
fun map(input: RenderPipelineDescriptor.DepthStencilState.StencilFaceState, output: WGPUStencilFaceState)