map
fun MemoryAllocator.map(input: ComputePipelineDescriptor.ProgrammableStage, output: WGPUProgrammableStageDescriptor)
fun MemoryAllocator.map(input: Map.Entry<String, GPUPipelineConstantValue>, output: WGPUConstantEntry)
fun MemoryAllocator.map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState, output: WGPUColorTargetState)
fun MemoryAllocator.map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState): WGPUBlendState
fun map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState.BlendComponent, output: WGPUBlendComponent)
fun map(input: RenderPipelineDescriptor.DepthStencilState.StencilFaceState, output: WGPUStencilFaceState)