Package-level declarations
Functions
map
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fun map(input: RenderPipelineDescriptor.DepthStencilState.StencilFaceState, output: WGPUStencilFaceState)
fun map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState.BlendComponent, output: WGPUBlendComponent)
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fun MemoryAllocator.map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState.BlendState): WGPUBlendState
fun MemoryAllocator.map(input: ComputePipelineDescriptor.ProgrammableStage, output: WGPUProgrammableStageDescriptor)
fun MemoryAllocator.map(input: RenderPipelineDescriptor.FragmentState.ColorTargetState, output: WGPUColorTargetState)
fun MemoryAllocator.map(input: Map.Entry<String, GPUPipelineConstantValue>, output: WGPUConstantEntry)