wgpu Render Pass Encoder Draw Indexed
actual fun wgpuRenderPassEncoderDrawIndexed(handler: WGPURenderPassEncoder?, indexCount: UInt, instanceCount: UInt, firstIndex: UInt, baseVertex: Int, firstInstance: UInt)
expect fun wgpuRenderPassEncoderDrawIndexed(handler: WGPURenderPassEncoder?, indexCount: UInt, instanceCount: UInt, firstIndex: UInt, baseVertex: Int, firstInstance: UInt)
actual fun wgpuRenderPassEncoderDrawIndexed(handler: WGPURenderPassEncoder?, indexCount: UInt, instanceCount: UInt, firstIndex: UInt, baseVertex: Int, firstInstance: UInt)
actual fun wgpuRenderPassEncoderDrawIndexed(handler: WGPURenderPassEncoder?, indexCount: UInt, instanceCount: UInt, firstIndex: UInt, baseVertex: Int, firstInstance: UInt)