allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexState) -> Unit): ArrayHolder<WGPUVertexState>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexState) -> Unit): ArrayHolder<WGPUVertexState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexState) -> Unit): ArrayHolder<WGPUVertexState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexState) -> Unit): ArrayHolder<WGPUVertexState>