WGPUOrigin3D

actual interface WGPUOrigin3D

Inheritors

expect interface WGPUOrigin3D
actual interface WGPUOrigin3D : CStructure

Inheritors

actual interface WGPUOrigin3D

Inheritors

Types

ByReference
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class ByReference(val handle: WGPUOrigin3D.ByReference = io.ygdrasil.wgpu.android.WGPUOrigin3D.ByReference(com.sun.jna.Pointer.NULL)) : WGPUOrigin3D
value class ByReference(val handler: NativeAddress) : WGPUOrigin3D
value class ByReference(val handler: NativeAddress) : WGPUOrigin3D
ByValue
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class ByValue(val handle: WGPUOrigin3D.ByValue = io.ygdrasil.wgpu.android.WGPUOrigin3D.ByValue(com.sun.jna.Pointer.NULL)) : WGPUOrigin3D
value class ByValue(val handle: CValue<WGPUOrigin3D>) : WGPUOrigin3D
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actual object Companion
expect object Companion
actual object Companion
actual object Companion

Properties

handler
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actual abstract val handler: NativeAddress
expect abstract val handler: NativeAddress
abstract val handler: NativeAddress
actual abstract val handler: NativeAddress
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actual abstract var x: UInt
expect abstract var x: UInt
actual abstract var x: UInt
actual abstract var x: UInt
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actual abstract var y: UInt
expect abstract var y: UInt
actual abstract var y: UInt
actual abstract var y: UInt
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actual abstract var z: UInt
expect abstract var z: UInt
actual abstract var z: UInt
actual abstract var z: UInt

Functions

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open fun get(layout: StructLayout, offset: Long): MemorySegment
open fun get(layout: ValueLayout, offset: Long): MemorySegment
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open fun getDouble(offset: Long): Double
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open fun getFloat(offset: Long): Float
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open fun getInt(offset: Long): Int
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open fun getShort(offset: Long): Short
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open fun getUInt(offset: Long): UInt
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open fun getULong(offset: Long): ULong
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open fun getUShort(offset: Long): UShort
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open fun set(offset: Long, value: Boolean)
open fun set(offset: Long, value: Double)
open fun set(offset: Long, value: Float)
open fun set(offset: Long, value: Int)
open fun set(offset: Long, value: Short)
open fun set(offset: Long, value: UInt)
open fun set(offset: Long, value: ULong)
open fun set(offset: Long, value: UShort)
open fun set(layout: StructLayout, offset: Long, address: NativeAddress?)
open fun set(layout: ValueLayout, offset: Long, address: NativeAddress?)
toCValue
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open fun toCValue(): CValue<WGPUOrigin3D>
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