allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUInstanceDescriptor) -> Unit): ArrayHolder<WGPUInstanceDescriptor>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUInstanceDescriptor) -> Unit): ArrayHolder<WGPUInstanceDescriptor>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUInstanceDescriptor) -> Unit): ArrayHolder<WGPUInstanceDescriptor>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUInstanceDescriptor) -> Unit): ArrayHolder<WGPUInstanceDescriptor>