allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDeviceDescriptor) -> Unit): ArrayHolder<WGPUDeviceDescriptor>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDeviceDescriptor) -> Unit): ArrayHolder<WGPUDeviceDescriptor>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDeviceDescriptor) -> Unit): ArrayHolder<WGPUDeviceDescriptor>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDeviceDescriptor) -> Unit): ArrayHolder<WGPUDeviceDescriptor>