allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDepthStencilState) -> Unit): ArrayHolder<WGPUDepthStencilState>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDepthStencilState) -> Unit): ArrayHolder<WGPUDepthStencilState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDepthStencilState) -> Unit): ArrayHolder<WGPUDepthStencilState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUDepthStencilState) -> Unit): ArrayHolder<WGPUDepthStencilState>