allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUConstantEntry) -> Unit): ArrayHolder<WGPUConstantEntry>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUConstantEntry) -> Unit): ArrayHolder<WGPUConstantEntry>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUConstantEntry) -> Unit): ArrayHolder<WGPUConstantEntry>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUConstantEntry) -> Unit): ArrayHolder<WGPUConstantEntry>