wgpuRenderPassEncoderDraw

actual fun wgpuRenderPassEncoderDraw(handler: WGPURenderPassEncoder?, vertexCount: UInt, instanceCount: UInt, firstVertex: UInt, firstInstance: UInt)
expect fun wgpuRenderPassEncoderDraw(handler: WGPURenderPassEncoder?, vertexCount: UInt, instanceCount: UInt, firstVertex: UInt, firstInstance: UInt)
actual fun wgpuRenderPassEncoderDraw(handler: WGPURenderPassEncoder?, vertexCount: UInt, instanceCount: UInt, firstVertex: UInt, firstInstance: UInt)
actual fun wgpuRenderPassEncoderDraw(handler: WGPURenderPassEncoder?, vertexCount: UInt, instanceCount: UInt, firstVertex: UInt, firstInstance: UInt)