wgpuRenderBundleEncoderSetBindGroup

actual fun wgpuRenderBundleEncoderSetBindGroup(handler: WGPURenderBundleEncoder?, groupIndex: UInt, group: WGPUBindGroup?, dynamicOffsetCount: ULong, dynamicOffsets: ArrayHolder<UInt>?)
expect fun wgpuRenderBundleEncoderSetBindGroup(handler: WGPURenderBundleEncoder?, groupIndex: UInt, group: WGPUBindGroup?, dynamicOffsetCount: ULong, dynamicOffsets: ArrayHolder<UInt>?)

Parameters

dynamicOffsetCount

number of elements in the array dynamicOffsets

actual fun wgpuRenderBundleEncoderSetBindGroup(handler: WGPURenderBundleEncoder?, groupIndex: UInt, group: WGPUBindGroup?, dynamicOffsetCount: ULong, dynamicOffsets: ArrayHolder<UInt>?)
actual fun wgpuRenderBundleEncoderSetBindGroup(handler: WGPURenderBundleEncoder?, groupIndex: UInt, group: WGPUBindGroup?, dynamicOffsetCount: ULong, dynamicOffsets: ArrayHolder<UInt>?)