adapt

fun WGPUStringView.adapt(structure: WGPUStringView)
fun WGPUAdapterInfo.adapt(structure: WGPUAdapterInfo)
fun WGPUBindGroupDescriptor.adapt(structure: WGPUBindGroupDescriptor)
fun WGPUBindGroupEntry.adapt(structure: WGPUBindGroupEntry)
fun WGPUBindGroupLayoutDescriptor.adapt(structure: WGPUBindGroupLayoutDescriptor)
fun WGPUBufferBindingLayout.adapt(structure: WGPUBufferBindingLayout)
fun WGPUSamplerBindingLayout.adapt(structure: WGPUSamplerBindingLayout)
fun WGPUTextureBindingLayout.adapt(structure: WGPUTextureBindingLayout)
fun WGPUStorageTextureBindingLayout.adapt(structure: WGPUStorageTextureBindingLayout)
fun WGPUBindGroupLayoutEntry.adapt(structure: WGPUBindGroupLayoutEntry)
fun WGPUBlendComponent.adapt(structure: WGPUBlendComponent)
fun WGPUBlendState.adapt(structure: WGPUBlendState)
fun WGPUBufferDescriptor.adapt(structure: WGPUBufferDescriptor)
fun WGPUColor.adapt(structure: WGPUColor)
fun WGPUColorTargetState.adapt(structure: WGPUColorTargetState)
fun WGPUCommandBufferDescriptor.adapt(structure: WGPUCommandBufferDescriptor)
fun WGPUCommandEncoderDescriptor.adapt(structure: WGPUCommandEncoderDescriptor)
fun WGPUCompilationInfo.adapt(structure: WGPUCompilationInfo)
fun WGPUCompilationMessage.adapt(structure: WGPUCompilationMessage)
fun WGPUComputePassDescriptor.adapt(structure: WGPUComputePassDescriptor)
fun WGPUComputePassTimestampWrites.adapt(structure: WGPUComputePassTimestampWrites)
fun WGPUProgrammableStageDescriptor.adapt(structure: WGPUProgrammableStageDescriptor)
fun WGPUComputePipelineDescriptor.adapt(structure: WGPUComputePipelineDescriptor)
fun WGPUConstantEntry.adapt(structure: WGPUConstantEntry)
fun WGPUStencilFaceState.adapt(structure: WGPUStencilFaceState)
fun WGPUDepthStencilState.adapt(structure: WGPUDepthStencilState)
fun WGPUQueueDescriptor.adapt(structure: WGPUQueueDescriptor)
fun WGPUDeviceLostCallbackInfo.adapt(structure: WGPUDeviceLostCallbackInfo)
fun WGPUUncapturedErrorCallbackInfo.adapt(structure: WGPUUncapturedErrorCallbackInfo)
fun WGPUDeviceDescriptor.adapt(structure: WGPUDeviceDescriptor)
fun WGPUExtent3D.adapt(structure: WGPUExtent3D)
fun WGPUFragmentState.adapt(structure: WGPUFragmentState)
fun WGPUFuture.adapt(structure: WGPUFuture)
fun WGPUFutureWaitInfo.adapt(structure: WGPUFutureWaitInfo)
fun WGPUInstanceCapabilities.adapt(structure: WGPUInstanceCapabilities)
fun WGPUInstanceDescriptor.adapt(structure: WGPUInstanceDescriptor)
fun WGPULimits.adapt(structure: WGPULimits)
fun WGPUMultisampleState.adapt(structure: WGPUMultisampleState)
fun WGPUOrigin3D.adapt(structure: WGPUOrigin3D)
fun WGPUPipelineLayoutDescriptor.adapt(structure: WGPUPipelineLayoutDescriptor)
fun WGPUPrimitiveState.adapt(structure: WGPUPrimitiveState)
fun WGPUQuerySetDescriptor.adapt(structure: WGPUQuerySetDescriptor)
fun WGPURenderBundleDescriptor.adapt(structure: WGPURenderBundleDescriptor)
fun WGPURenderBundleEncoderDescriptor.adapt(structure: WGPURenderBundleEncoderDescriptor)
fun WGPURenderPassColorAttachment.adapt(structure: WGPURenderPassColorAttachment)
fun WGPURenderPassDepthStencilAttachment.adapt(structure: WGPURenderPassDepthStencilAttachment)
fun WGPURenderPassDescriptor.adapt(structure: WGPURenderPassDescriptor)
fun WGPUChainedStruct.adapt(structure: WGPUChainedStruct)
fun WGPURenderPassMaxDrawCount.adapt(structure: WGPURenderPassMaxDrawCount)
fun WGPURenderPassTimestampWrites.adapt(structure: WGPURenderPassTimestampWrites)
fun WGPUVertexState.adapt(structure: WGPUVertexState)
fun WGPURenderPipelineDescriptor.adapt(structure: WGPURenderPipelineDescriptor)
fun WGPURequestAdapterOptions.adapt(structure: WGPURequestAdapterOptions)
fun WGPUSamplerDescriptor.adapt(structure: WGPUSamplerDescriptor)
fun WGPUShaderModuleDescriptor.adapt(structure: WGPUShaderModuleDescriptor)
fun WGPUShaderSourceSPIRV.adapt(structure: WGPUShaderSourceSPIRV)
fun WGPUShaderSourceWGSL.adapt(structure: WGPUShaderSourceWGSL)
fun WGPUSupportedFeatures.adapt(structure: WGPUSupportedFeatures)
fun WGPUSupportedWGSLLanguageFeatures.adapt(structure: WGPUSupportedWGSLLanguageFeatures)
fun WGPUSurfaceCapabilities.adapt(structure: WGPUSurfaceCapabilities)
fun WGPUSurfaceConfiguration.adapt(structure: WGPUSurfaceConfiguration)
fun WGPUSurfaceDescriptor.adapt(structure: WGPUSurfaceDescriptor)
fun WGPUSurfaceSourceAndroidNativeWindow.adapt(structure: WGPUSurfaceSourceAndroidNativeWindow)
fun WGPUSurfaceSourceMetalLayer.adapt(structure: WGPUSurfaceSourceMetalLayer)
fun WGPUSurfaceSourceWaylandSurface.adapt(structure: WGPUSurfaceSourceWaylandSurface)
fun WGPUSurfaceSourceWindowsHWND.adapt(structure: WGPUSurfaceSourceWindowsHWND)
fun WGPUSurfaceSourceXCBWindow.adapt(structure: WGPUSurfaceSourceXCBWindow)
fun WGPUSurfaceSourceXlibWindow.adapt(structure: WGPUSurfaceSourceXlibWindow)
fun WGPUSurfaceTexture.adapt(structure: WGPUSurfaceTexture)
fun WGPUTexelCopyBufferLayout.adapt(structure: WGPUTexelCopyBufferLayout)
fun WGPUTexelCopyBufferInfo.adapt(structure: WGPUTexelCopyBufferInfo)
fun WGPUTexelCopyTextureInfo.adapt(structure: WGPUTexelCopyTextureInfo)
fun WGPUTextureDescriptor.adapt(structure: WGPUTextureDescriptor)
fun WGPUTextureViewDescriptor.adapt(structure: WGPUTextureViewDescriptor)
fun WGPUVertexAttribute.adapt(structure: WGPUVertexAttribute)
fun WGPUVertexBufferLayout.adapt(structure: WGPUVertexBufferLayout)
fun WGPUInstanceExtras.adapt(structure: WGPUInstanceExtras)
fun WGPUChainedStructOut.adapt(structure: WGPUChainedStructOut)
fun WGPUBufferMapCallbackInfo.adapt(structure: WGPUBufferMapCallbackInfo)
fun WGPUCompilationInfoCallbackInfo.adapt(structure: WGPUCompilationInfoCallbackInfo)
fun WGPUCreateComputePipelineAsyncCallbackInfo.adapt(structure: WGPUCreateComputePipelineAsyncCallbackInfo)
fun WGPUCreateRenderPipelineAsyncCallbackInfo.adapt(structure: WGPUCreateRenderPipelineAsyncCallbackInfo)
fun WGPUPopErrorScopeCallbackInfo.adapt(structure: WGPUPopErrorScopeCallbackInfo)
fun WGPUQueueWorkDoneCallbackInfo.adapt(structure: WGPUQueueWorkDoneCallbackInfo)
fun WGPURequestAdapterCallbackInfo.adapt(structure: WGPURequestAdapterCallbackInfo)
fun WGPURequestDeviceCallbackInfo.adapt(structure: WGPURequestDeviceCallbackInfo)