allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexAttribute) -> Unit): ArrayHolder<WGPUVertexAttribute>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexAttribute) -> Unit): ArrayHolder<WGPUVertexAttribute>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexAttribute) -> Unit): ArrayHolder<WGPUVertexAttribute>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUVertexAttribute) -> Unit): ArrayHolder<WGPUVertexAttribute>