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wgpu4k-native
wgpu4k-native
/
io.ygdrasil.wgpu
/
WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal
WGPUSurface
Get
Current
Texture
Status_
Success
Optimal
const
val
WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal
:
WGPUSurfaceGetCurrentTextureStatus
Yay! Everything is good and we can render this frame.