allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUStencilFaceState) -> Unit): ArrayHolder<WGPUStencilFaceState>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUStencilFaceState) -> Unit): ArrayHolder<WGPUStencilFaceState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUStencilFaceState) -> Unit): ArrayHolder<WGPUStencilFaceState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUStencilFaceState) -> Unit): ArrayHolder<WGPUStencilFaceState>