allocate Array
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUFragmentState) -> Unit): ArrayHolder<WGPUFragmentState>
expect fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUFragmentState) -> Unit): ArrayHolder<WGPUFragmentState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUFragmentState) -> Unit): ArrayHolder<WGPUFragmentState>
actual fun allocateArray(allocator: MemoryAllocator, size: UInt, provider: (UInt, WGPUFragmentState) -> Unit): ArrayHolder<WGPUFragmentState>