WGPUDepthStencilState

actual interface WGPUDepthStencilState

Inheritors

expect interface WGPUDepthStencilState

Inheritors

actual interface WGPUDepthStencilState

Inheritors

Types

ByReference
Link copied to clipboard
class ByReference(val handle: WGPUDepthStencilState.ByReference = io.ygdrasil.wgpu.android.WGPUDepthStencilState.ByReference(com.sun.jna.Pointer.NULL)) : WGPUDepthStencilState
value class ByReference(val handler: NativeAddress) : WGPUDepthStencilState
ByValue
Link copied to clipboard
class ByValue(val handle: WGPUDepthStencilState.ByValue = io.ygdrasil.wgpu.android.WGPUDepthStencilState.ByValue(com.sun.jna.Pointer.NULL)) : WGPUDepthStencilState
value class ByValue(val handle: CValue<WGPUDepthStencilState>) : WGPUDepthStencilState
Link copied to clipboard
actual object Companion
expect object Companion
actual object Companion
actual object Companion

Properties

Link copied to clipboard
actual abstract var depthBias: Int
expect abstract var depthBias: Int
actual abstract var depthBias: Int
actual abstract var depthBias: Int
Link copied to clipboard
actual abstract var depthBiasClamp: Float
expect abstract var depthBiasClamp: Float
actual abstract var depthBiasClamp: Float
actual abstract var depthBiasClamp: Float
Link copied to clipboard
actual abstract var depthBiasSlopeScale: Float
expect abstract var depthBiasSlopeScale: Float
actual abstract var depthBiasSlopeScale: Float
actual abstract var depthBiasSlopeScale: Float
Link copied to clipboard
actual abstract var depthCompare: WGPUCompareFunction
expect abstract var depthCompare: WGPUCompareFunction
actual abstract var depthCompare: WGPUCompareFunction
actual abstract var depthCompare: WGPUCompareFunction
Link copied to clipboard
actual abstract var depthWriteEnabled: WGPUOptionalBool
expect abstract var depthWriteEnabled: WGPUOptionalBool
actual abstract var depthWriteEnabled: WGPUOptionalBool
actual abstract var depthWriteEnabled: WGPUOptionalBool
Link copied to clipboard
actual abstract var format: WGPUTextureFormat
expect abstract var format: WGPUTextureFormat
actual abstract var format: WGPUTextureFormat
actual abstract var format: WGPUTextureFormat
handler
Link copied to clipboard
actual abstract val handler: NativeAddress
expect abstract val handler: NativeAddress
abstract val handler: NativeAddress
actual abstract val handler: NativeAddress
Link copied to clipboard
actual abstract var nextInChain: NativeAddress?
expect abstract var nextInChain: NativeAddress?
actual abstract var nextInChain: NativeAddress?
actual abstract var nextInChain: NativeAddress?
Link copied to clipboard
actual abstract val stencilBack: WGPUStencilFaceState
expect abstract val stencilBack: WGPUStencilFaceState
actual abstract val stencilBack: WGPUStencilFaceState
actual abstract val stencilBack: WGPUStencilFaceState
Link copied to clipboard
actual abstract val stencilFront: WGPUStencilFaceState
expect abstract val stencilFront: WGPUStencilFaceState
actual abstract val stencilFront: WGPUStencilFaceState
actual abstract val stencilFront: WGPUStencilFaceState
Link copied to clipboard
actual abstract var stencilReadMask: UInt
expect abstract var stencilReadMask: UInt
actual abstract var stencilReadMask: UInt
actual abstract var stencilReadMask: UInt
Link copied to clipboard
actual abstract var stencilWriteMask: UInt
expect abstract var stencilWriteMask: UInt
actual abstract var stencilWriteMask: UInt
actual abstract var stencilWriteMask: UInt

Functions

Link copied to clipboard
open fun get(layout: StructLayout, offset: Long): MemorySegment
open fun get(layout: ValueLayout, offset: Long): MemorySegment
Link copied to clipboard
open fun getDouble(offset: Long): Double
Link copied to clipboard
open fun getFloat(offset: Long): Float
Link copied to clipboard
open fun getInt(offset: Long): Int
Link copied to clipboard
open fun getShort(offset: Long): Short
Link copied to clipboard
open fun getUInt(offset: Long): UInt
Link copied to clipboard
open fun getULong(offset: Long): ULong
Link copied to clipboard
open fun getUShort(offset: Long): UShort
Link copied to clipboard
open fun set(offset: Long, value: Boolean)
open fun set(offset: Long, value: Double)
open fun set(offset: Long, value: Float)
open fun set(offset: Long, value: Int)
open fun set(offset: Long, value: Short)
open fun set(offset: Long, value: UInt)
open fun set(offset: Long, value: ULong)
open fun set(offset: Long, value: UShort)
open fun set(layout: StructLayout, offset: Long, address: NativeAddress?)
open fun set(layout: ValueLayout, offset: Long, address: NativeAddress?)
toCValue
Link copied to clipboard
open fun toCValue(): CValue<WGPUDepthStencilState>
Link copied to clipboard