Class QOpenGLFunctions_2_1
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 2.1 specification
Java wrapper for Qt class QOpenGLFunctions_2_1
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_2_1::glAccum(GLenum, GLfloat) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_2_1::glActiveTexture(GLenum) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_2_1::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_2_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_2_1::glArrayElement(GLint) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_2_1::glAttachShader(GLuint, GLuint) final voidglBegin(int mode) SeeQOpenGLFunctions_2_1::glBegin(GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_2_1::glBeginQuery(GLenum, GLuint) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_2_1::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_2_1::glBindBuffer(GLenum, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_2_1::glBindTexture(GLenum, GLuint) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_2_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_2_1::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_2_1::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_2_1::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_2_1::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_2_1::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final voidglCallList(int list) SeeQOpenGLFunctions_2_1::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_2_1::glCallLists(GLsizei, GLenum, const GLvoid*) final voidglClear(int mask) SeeQOpenGLFunctions_2_1::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_2_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_2_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_2_1::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_2_1::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_2_1::glClearStencil(GLint) final voidglClientActiveTexture(int texture) SeeQOpenGLFunctions_2_1::glClientActiveTexture(GLenum) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_2_1::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_2_1::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_2_1::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_2_1::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_2_1::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_2_1::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_2_1::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_2_1::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_2_1::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_2_1::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_2_1::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_2_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_2_1::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_2_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_2_1::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_2_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_2_1::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_2_1::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_2_1::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_2_1::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_2_1::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_2_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_2_1::glColorMaterial(GLenum, GLenum) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_2_1::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_2_1::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glColorTableParameteriv(GLenum, GLenum, const GLint*) final voidglCompileShader(int shader) SeeQOpenGLFunctions_2_1::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionParameterf(int target, int pname, float params) SeeQOpenGLFunctions_2_1::glConvolutionParameterf(GLenum, GLenum, GLfloat) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final voidglConvolutionParameteri(int target, int pname, int params) SeeQOpenGLFunctions_2_1::glConvolutionParameteri(GLenum, GLenum, GLint) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum, GLenum, const GLint*) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_2_1::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_2_1::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_2_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_2_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_2_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_2_1::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_2_1::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_2_1::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_2_1::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_2_1::glDeleteLists(GLuint, GLsizei) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_2_1::glDeleteProgram(GLuint) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_2_1::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_2_1::glDeleteShader(GLuint) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_2_1::glDeleteTextures(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_2_1::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_2_1::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_2_1::glDepthRange(GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_2_1::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_2_1::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_2_1::glDisableClientState(GLenum) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_2_1::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_2_1::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_2_1::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_2_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_2_1::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_2_1::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_2_1::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_2_1::glEnableClientState(GLenum) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint) final voidglEnd()SeeQOpenGLFunctions_2_1::glEnd() final voidSeeQOpenGLFunctions_2_1::glEndList() final voidglEndQuery(int target) SeeQOpenGLFunctions_2_1::glEndQuery(GLenum) final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_2_1::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_2_1::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_2_1::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_2_1::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_2_1::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_2_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_2_1::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_2_1::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final voidglFinish()SeeQOpenGLFunctions_2_1::glFinish() final voidglFlush()SeeQOpenGLFunctions_2_1::glFlush() final voidglFogCoordd(double coord) SeeQOpenGLFunctions_2_1::glFogCoordd(GLdouble) final voidglFogCoorddv(DoubleBuffer coord) SeeQOpenGLFunctions_2_1::glFogCoorddv(const GLdouble*) final voidglFogCoordf(float coord) SeeQOpenGLFunctions_2_1::glFogCoordf(GLfloat) final voidglFogCoordfv(FloatBuffer coord) SeeQOpenGLFunctions_2_1::glFogCoordfv(const GLfloat*) final voidglFogCoordPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final voidglFogf(int pname, float param) SeeQOpenGLFunctions_2_1::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_2_1::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_2_1::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_2_1::glFogiv(GLenum, const GLint*) final voidglFrontFace(int mode) SeeQOpenGLFunctions_2_1::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_2_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_2_1::glGenBuffers(GLsizei, GLuint*) final intglGenLists(int range) SeeQOpenGLFunctions_2_1::glGenLists(GLsizei) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_2_1::glGenQueries(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_2_1::glGenTextures(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_2_1::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_2_1::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_2_1::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_2_1::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_2_1::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_2_1::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_2_1::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_2_1::glGetClipPlane(GLenum, GLdouble*) final voidglGetColorTable(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_2_1::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum, GLenum, GLint*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_2_1::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_2_1::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_2_1::glGetFloatv(GLenum, GLfloat*) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_2_1::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum, GLenum, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_2_1::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_2_1::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_2_1::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_2_1::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_2_1::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_2_1::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_2_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_2_1::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_2_1::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_2_1::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_2_1::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_2_1::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_2_1::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_2_1::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_2_1::glGetString(GLenum) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_2_1::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_2_1::glGetUniformLocation(GLuint, const GLchar*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_2_1::glHint(GLenum, GLenum) final voidglHistogram(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_2_1::glHistogram(GLenum, GLsizei, GLenum, GLboolean) final voidglIndexd(double c) SeeQOpenGLFunctions_2_1::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_2_1::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_2_1::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_2_1::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_2_1::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_2_1::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_2_1::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_2_1::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_2_1::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_2_1::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_2_1::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_2_1::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_2_1::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_2_1::glIsEnabled(GLenum) final booleanglIsList(int list) SeeQOpenGLFunctions_2_1::glIsList(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_2_1::glIsProgram(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_2_1::glIsQuery(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_2_1::glIsShader(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_2_1::glIsTexture(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_2_1::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_2_1::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_2_1::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_2_1::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_2_1::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_2_1::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_2_1::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_2_1::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_2_1::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_2_1::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_2_1::glLinkProgram(GLuint) final voidglListBase(int base) SeeQOpenGLFunctions_2_1::glListBase(GLuint) final voidSeeQOpenGLFunctions_2_1::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_2_1::glLoadName(GLuint) final voidSeeQOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat*) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_2_1::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_2_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_2_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_2_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_2_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_2_1::glMapBuffer(GLenum, GLenum) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_2_1::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_2_1::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_2_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_2_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_2_1::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_2_1::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_2_1::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_2_1::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_2_1::glMatrixMode(GLenum) final voidglMinmax(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_2_1::glMinmax(GLenum, GLenum, GLboolean) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_2_1::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_2_1::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiTexCoord1d(int target, double s) SeeQOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum, GLdouble) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum, const GLdouble*) final voidglMultiTexCoord1f(int target, float s) SeeQOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum, GLfloat) final voidglMultiTexCoord1fv(int target, FloatBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum, const GLfloat*) final voidglMultiTexCoord1i(int target, int s) SeeQOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum, GLint) final voidglMultiTexCoord1iv(int target, IntBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum, const GLint*) final voidglMultiTexCoord1s(int target, short s) SeeQOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum, GLshort) final voidglMultiTexCoord1sv(int target, ShortBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum, const GLshort*) final voidglMultiTexCoord2d(int target, double s, double t) SeeQOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum, const GLdouble*) final voidglMultiTexCoord2f(int target, float s, float t) SeeQOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final voidglMultiTexCoord2fv(int target, FloatBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum, const GLfloat*) final voidglMultiTexCoord2i(int target, int s, int t) SeeQOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum, GLint, GLint) final voidglMultiTexCoord2iv(int target, IntBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum, const GLint*) final voidglMultiTexCoord2s(int target, short s, short t) SeeQOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum, GLshort, GLshort) final voidglMultiTexCoord2sv(int target, ShortBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum, const GLshort*) final voidglMultiTexCoord3d(int target, double s, double t, double r) SeeQOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum, const GLdouble*) final voidglMultiTexCoord3f(int target, float s, float t, float r) SeeQOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord3fv(int target, FloatBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum, const GLfloat*) final voidglMultiTexCoord3i(int target, int s, int t, int r) SeeQOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final voidglMultiTexCoord3iv(int target, IntBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum, const GLint*) final voidglMultiTexCoord3s(int target, short s, short t, short r) SeeQOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final voidglMultiTexCoord3sv(int target, ShortBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum, const GLshort*) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum, const GLdouble*) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord4fv(int target, FloatBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum, const GLfloat*) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final voidglMultiTexCoord4iv(int target, IntBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum, const GLint*) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final voidglMultiTexCoord4sv(int target, ShortBuffer v) SeeQOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum, const GLshort*) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_2_1::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_2_1::glMultMatrixf(const GLfloat*) final voidSeeQOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_2_1::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_2_1::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_2_1::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_2_1::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_2_1::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_2_1::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_2_1::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_2_1::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_2_1::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_2_1::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_2_1::glNormal3sv(const GLshort*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_2_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_2_1::glPassThrough(GLfloat) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_2_1::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_2_1::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_2_1::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_2_1::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_2_1::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_2_1::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_2_1::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_2_1::glPixelZoom(GLfloat, GLfloat) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_2_1::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_2_1::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_2_1::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_2_1::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_2_1::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_2_1::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_2_1::glPopAttrib() final voidSeeQOpenGLFunctions_2_1::glPopClientAttrib() final voidSeeQOpenGLFunctions_2_1::glPopMatrix() final voidSeeQOpenGLFunctions_2_1::glPopName() final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_2_1::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_2_1::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_2_1::glPushName(GLuint) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_2_1::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_2_1::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_2_1::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_2_1::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_2_1::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_2_1::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_2_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_2_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_2_1::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_2_1::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_2_1::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_2_1::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_2_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_2_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_2_1::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_2_1::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_2_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_2_1::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_2_1::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_2_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_2_1::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_2_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_2_1::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_2_1::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_2_1::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_2_1::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_2_1::glRectsv(const GLshort*, const GLshort*) final intglRenderMode(int mode) SeeQOpenGLFunctions_2_1::glRenderMode(GLenum) final voidglResetHistogram(int target) SeeQOpenGLFunctions_2_1::glResetHistogram(GLenum) final voidglResetMinmax(int target) SeeQOpenGLFunctions_2_1::glResetMinmax(GLenum) final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_2_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_2_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_2_1::glSampleCoverage(GLfloat, GLboolean) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_2_1::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_2_1::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_2_1::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSecondaryColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte*) final voidglSecondaryColor3d(double red, double green, double blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble*) final voidglSecondaryColor3f(float red, float green, float blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat*) final voidglSecondaryColor3i(int red, int green, int blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint*) final voidglSecondaryColor3s(short red, short green, short blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort*) final voidglSecondaryColor3ub(byte red, byte green, byte blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte*) final voidglSecondaryColor3ui(int red, int green, int blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint, GLuint, GLuint) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint*) final voidglSecondaryColor3us(short red, short green, short blue) SeeQOpenGLFunctions_2_1::glSecondaryColor3us(GLushort, GLushort, GLushort) final voidSeeQOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort*) final voidglSecondaryColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_2_1::glSelectBuffer(GLsizei, GLuint*) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_2_1::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_2_1::glShadeModel(GLenum) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_2_1::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_2_1::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_2_1::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_2_1::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_2_1::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_2_1::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_2_1::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_2_1::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_2_1::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_2_1::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_2_1::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_2_1::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_2_1::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_2_1::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_2_1::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_2_1::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_2_1::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_2_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_2_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_2_1::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_2_1::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_2_1::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_2_1::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_2_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_2_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_2_1::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_2_1::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_2_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_2_1::glTexCoord4sv(const GLshort*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_2_1::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_2_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_2_1::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_2_1::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_2_1::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_2_1::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_2_1::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_2_1::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_2_1::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_2_1::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_2_1::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_2_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_2_1::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_2_1::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_2_1::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_2_1::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_2_1::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_2_1::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_2_1::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_2_1::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_2_1::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_2_1::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_2_1::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_2_1::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_2_1::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_2_1::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_2_1::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_2_1::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_2_1::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_2_1::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_2_1::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_2_1::glValidateProgram(GLuint) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_2_1::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_2_1::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_2_1::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_2_1::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_2_1::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_2_1::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_2_1::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_2_1::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_2_1::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_2_1::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_2_1::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_2_1::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_2_1::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_2_1::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_2_1::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_2_1::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_2_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_2_1::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_2_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_2_1::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_2_1::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_2_1::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_2_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_2_1::glVertex4sv(const GLshort*) final voidglVertexAttrib1d(int index, double x) SeeQOpenGLFunctions_2_1::glVertexAttrib1d(GLuint, GLdouble) final voidglVertexAttrib1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint, const GLdouble*) final voidglVertexAttrib1f(int index, float x) SeeQOpenGLFunctions_2_1::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int index, FloatBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib1s(int index, short x) SeeQOpenGLFunctions_2_1::glVertexAttrib1s(GLuint, GLshort) final voidglVertexAttrib1sv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint, const GLshort*) final voidglVertexAttrib2d(int index, double x, double y) SeeQOpenGLFunctions_2_1::glVertexAttrib2d(GLuint, GLdouble, GLdouble) final voidglVertexAttrib2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint, const GLdouble*) final voidglVertexAttrib2f(int index, float x, float y) SeeQOpenGLFunctions_2_1::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int index, FloatBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib2s(int index, short x, short y) SeeQOpenGLFunctions_2_1::glVertexAttrib2s(GLuint, GLshort, GLshort) final voidglVertexAttrib2sv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint, const GLshort*) final voidglVertexAttrib3d(int index, double x, double y, double z) SeeQOpenGLFunctions_2_1::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint, const GLdouble*) final voidglVertexAttrib3f(int index, float x, float y, float z) SeeQOpenGLFunctions_2_1::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int index, FloatBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib3s(int index, short x, short y, short z) SeeQOpenGLFunctions_2_1::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final voidglVertexAttrib3sv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint, const GLshort*) final voidglVertexAttrib4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint, const GLbyte*) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_2_1::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint, const GLdouble*) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_2_1::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int index, FloatBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttrib4iv(int index, IntBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint, const GLint*) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint, const GLbyte*) final voidglVertexAttrib4Niv(int index, IntBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint, const GLint*) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint, const GLshort*) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint, const GLubyte*) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint, const GLuint*) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint, const GLushort*) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_2_1::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final voidglVertexAttrib4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint, const GLshort*) final voidglVertexAttrib4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint, const GLubyte*) final voidglVertexAttrib4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint, const GLuint*) final voidglVertexAttrib4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint, const GLushort*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_2_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_2_1::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglWindowPos2d(double x, double y) SeeQOpenGLFunctions_2_1::glWindowPos2d(GLdouble, GLdouble) final voidSeeQOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble*) final voidglWindowPos2f(float x, float y) SeeQOpenGLFunctions_2_1::glWindowPos2f(GLfloat, GLfloat) final voidSeeQOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat*) final voidglWindowPos2i(int x, int y) SeeQOpenGLFunctions_2_1::glWindowPos2i(GLint, GLint) final voidSeeQOpenGLFunctions_2_1::glWindowPos2iv(const GLint*) final voidglWindowPos2s(short x, short y) SeeQOpenGLFunctions_2_1::glWindowPos2s(GLshort, GLshort) final voidSeeQOpenGLFunctions_2_1::glWindowPos2sv(const GLshort*) final voidglWindowPos3d(double x, double y, double z) SeeQOpenGLFunctions_2_1::glWindowPos3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble*) final voidglWindowPos3f(float x, float y, float z) SeeQOpenGLFunctions_2_1::glWindowPos3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat*) final voidglWindowPos3i(int x, int y, int z) SeeQOpenGLFunctions_2_1::glWindowPos3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_2_1::glWindowPos3iv(const GLint*) final voidglWindowPos3s(short x, short y, short z) SeeQOpenGLFunctions_2_1::glWindowPos3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_2_1::glWindowPos3sv(const GLshort*) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
-
QOpenGLFunctions_2_1
public QOpenGLFunctions_2_1()See
QOpenGLFunctions_2_1::QOpenGLFunctions_2_1()
-
-
Method Details
-
glAccum
See
QOpenGLFunctions_2_1::glAccum(GLenum, GLfloat) - Parameters:
op-value-
-
glActiveTexture
See
QOpenGLFunctions_2_1::glActiveTexture(GLenum) - Parameters:
texture-
-
glAlphaFunc
See
QOpenGLFunctions_2_1::glAlphaFunc(GLenum, GLfloat) - Parameters:
func-ref-
-
glAreTexturesResident
See
QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) - Parameters:
textures-residences-- Returns:
-
glArrayElement
See
QOpenGLFunctions_2_1::glArrayElement(GLint) - Parameters:
i-
-
glAttachShader
See
QOpenGLFunctions_2_1::glAttachShader(GLuint, GLuint) - Parameters:
program-shader-
-
glBegin
See
QOpenGLFunctions_2_1::glBegin(GLenum) - Parameters:
mode-
-
glBeginQuery
See
QOpenGLFunctions_2_1::glBeginQuery(GLenum, GLuint) - Parameters:
target-id-
-
glBindAttribLocation
See
QOpenGLFunctions_2_1::glBindAttribLocation(GLuint, GLuint, const GLchar*) - Parameters:
program-index-name-
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glBindBuffer
See
QOpenGLFunctions_2_1::glBindBuffer(GLenum, GLuint) - Parameters:
target-buffer-
-
glBindTexture
See
QOpenGLFunctions_2_1::glBindTexture(GLenum, GLuint) - Parameters:
target-texture-
-
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_2_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) - Parameters:
width-height-xorig-yorig-xmove-ymove-bitmap-
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glBlendColor
See
QOpenGLFunctions_2_1::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glBlendEquation
See
QOpenGLFunctions_2_1::glBlendEquation(GLenum) - Parameters:
mode-
-
glBlendEquationSeparate
See
QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum, GLenum) - Parameters:
modeRGB-modeAlpha-
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glBlendFunc
See
QOpenGLFunctions_2_1::glBlendFunc(GLenum, GLenum) - Parameters:
sfactor-dfactor-
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
sfactorRGB-dfactorRGB-sfactorAlpha-dfactorAlpha-
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glBufferData
See
QOpenGLFunctions_2_1::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) - Parameters:
target-size-data-usage-
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glBufferSubData
See
QOpenGLFunctions_2_1::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) - Parameters:
target-offset-size-data-
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glCallList
See
QOpenGLFunctions_2_1::glCallList(GLuint) - Parameters:
list-
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glCallLists
See
QOpenGLFunctions_2_1::glCallLists(GLsizei, GLenum, const GLvoid*) - Parameters:
n-type-lists-
-
glClear
See
QOpenGLFunctions_2_1::glClear(GLbitfield) - Parameters:
mask-
-
glClearAccum
See
QOpenGLFunctions_2_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glClearColor
See
QOpenGLFunctions_2_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glClearDepth
See
QOpenGLFunctions_2_1::glClearDepth(GLdouble) - Parameters:
depth-
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glClearIndex
See
QOpenGLFunctions_2_1::glClearIndex(GLfloat) - Parameters:
c-
-
glClearStencil
See
QOpenGLFunctions_2_1::glClearStencil(GLint) - Parameters:
s-
-
glClientActiveTexture
See
QOpenGLFunctions_2_1::glClientActiveTexture(GLenum) - Parameters:
texture-
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glClipPlane
See
QOpenGLFunctions_2_1::glClipPlane(GLenum, const GLdouble*) - Parameters:
plane-equation-
-
glColor3b
See
QOpenGLFunctions_2_1::glColor3b(GLbyte, GLbyte, GLbyte) - Parameters:
red-green-blue-
-
glColor3bv
See
QOpenGLFunctions_2_1::glColor3bv(const GLbyte*) - Parameters:
v-
-
glColor3d
See
QOpenGLFunctions_2_1::glColor3d(GLdouble, GLdouble, GLdouble) - Parameters:
red-green-blue-
-
glColor3dv
See
QOpenGLFunctions_2_1::glColor3dv(const GLdouble*) - Parameters:
v-
-
glColor3f
See
QOpenGLFunctions_2_1::glColor3f(GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-
-
glColor3fv
See
QOpenGLFunctions_2_1::glColor3fv(const GLfloat*) - Parameters:
v-
-
glColor3i
See
QOpenGLFunctions_2_1::glColor3i(GLint, GLint, GLint) - Parameters:
red-green-blue-
-
glColor3iv
See
QOpenGLFunctions_2_1::glColor3iv(const GLint*) - Parameters:
v-
-
glColor3s
See
QOpenGLFunctions_2_1::glColor3s(GLshort, GLshort, GLshort) - Parameters:
red-green-blue-
-
glColor3sv
See
QOpenGLFunctions_2_1::glColor3sv(const GLshort*) - Parameters:
v-
-
glColor4b
See
QOpenGLFunctions_2_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) - Parameters:
red-green-blue-alpha-
-
glColor4bv
See
QOpenGLFunctions_2_1::glColor4bv(const GLbyte*) - Parameters:
v-
-
glColor4d
See
QOpenGLFunctions_2_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
red-green-blue-alpha-
-
glColor4dv
See
QOpenGLFunctions_2_1::glColor4dv(const GLdouble*) - Parameters:
v-
-
glColor4f
See
QOpenGLFunctions_2_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
-
glColor4fv
See
QOpenGLFunctions_2_1::glColor4fv(const GLfloat*) - Parameters:
v-
-
glColor4i
See
QOpenGLFunctions_2_1::glColor4i(GLint, GLint, GLint, GLint) - Parameters:
red-green-blue-alpha-
-
glColor4iv
See
QOpenGLFunctions_2_1::glColor4iv(const GLint*) - Parameters:
v-
-
glColor4s
See
QOpenGLFunctions_2_1::glColor4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
red-green-blue-alpha-
-
glColor4sv
See
QOpenGLFunctions_2_1::glColor4sv(const GLshort*) - Parameters:
v-
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_2_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red-green-blue-alpha-
-
glColorMaterial
See
QOpenGLFunctions_2_1::glColorMaterial(GLenum, GLenum) - Parameters:
face-mode-
-
glColorPointer
See
QOpenGLFunctions_2_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
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glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_2_1::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-start-count-format-type-data-
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glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_2_1::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-internalformat-width-format-type-table-
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glColorTableParameterfv
See
QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
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glColorTableParameteriv
See
QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
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glCompileShader
See
QOpenGLFunctions_2_1::glCompileShader(GLuint) - Parameters:
shader-
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glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-border-imageSize-data-
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glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-imageSize-data-
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glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-height-depth-border-imageSize-data-
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glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-width-format-imageSize-data-
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glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-imageSize-data-
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glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-zoffset-width-height-depth-format-imageSize-data-
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glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-internalformat-width-format-type-image-
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glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-internalformat-width-height-format-type-image-
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glConvolutionParameterf
See
QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-params-
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glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
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glConvolutionParameteri
See
QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum, GLenum, GLint) - Parameters:
target-pname-params-
-
glConvolutionParameteriv
See
QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) - Parameters:
target-start-x-y-width-
-
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_2_1::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) - Parameters:
target-internalformat-x-y-width-
-
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) - Parameters:
target-internalformat-x-y-width-
-
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-internalformat-x-y-width-height-
-
glCopyPixels
See
QOpenGLFunctions_2_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) - Parameters:
x-y-width-height-type-
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-border-
-
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-height-border-
-
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) - Parameters:
target-level-xoffset-x-y-width-
-
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-x-y-width-height-
-
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-zoffset-x-y-width-height-
-
glCreateProgram
See
QOpenGLFunctions_2_1::glCreateProgram() - Returns:
-
glCreateShader
See
QOpenGLFunctions_2_1::glCreateShader(GLenum) - Parameters:
type-- Returns:
-
glCullFace
See
QOpenGLFunctions_2_1::glCullFace(GLenum) - Parameters:
mode-
-
glDeleteBuffers
See
QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei, const GLuint*) - Parameters:
n-buffers-
-
glDeleteLists
See
QOpenGLFunctions_2_1::glDeleteLists(GLuint, GLsizei) - Parameters:
list-range-
-
glDeleteProgram
See
QOpenGLFunctions_2_1::glDeleteProgram(GLuint) - Parameters:
program-
-
glDeleteQueries
See
QOpenGLFunctions_2_1::glDeleteQueries(GLsizei, const GLuint*) - Parameters:
n-ids-
-
glDeleteShader
See
QOpenGLFunctions_2_1::glDeleteShader(GLuint) - Parameters:
shader-
-
glDeleteTextures
See
QOpenGLFunctions_2_1::glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n-textures-
-
glDepthFunc
See
QOpenGLFunctions_2_1::glDepthFunc(GLenum) - Parameters:
func-
-
glDepthMask
See
QOpenGLFunctions_2_1::glDepthMask(GLboolean) - Parameters:
flag-
-
glDepthRange
See
QOpenGLFunctions_2_1::glDepthRange(GLdouble, GLdouble) - Parameters:
nearVal-farVal-
-
glDetachShader
See
QOpenGLFunctions_2_1::glDetachShader(GLuint, GLuint) - Parameters:
program-shader-
-
glDisable
See
QOpenGLFunctions_2_1::glDisable(GLenum) - Parameters:
cap-
-
glDisableClientState
See
QOpenGLFunctions_2_1::glDisableClientState(GLenum) - Parameters:
array-
-
glDisableVertexAttribArray
See
QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint) - Parameters:
index-
-
glDrawArrays
See
QOpenGLFunctions_2_1::glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode-first-count-
-
glDrawBuffer
See
QOpenGLFunctions_2_1::glDrawBuffer(GLenum) - Parameters:
mode-
-
glDrawBuffers
See
QOpenGLFunctions_2_1::glDrawBuffers(GLsizei, const GLenum*) - Parameters:
n-bufs-
-
glDrawElements
See
QOpenGLFunctions_2_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-count-type-indices-
-
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
width-height-format-type-pixels-
-
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_2_1::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-start-end-count-type-indices-
-
glEdgeFlag
See
QOpenGLFunctions_2_1::glEdgeFlag(GLboolean) - Parameters:
flag-
-
glEdgeFlagPointer
See
QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei, const GLvoid*) - Parameters:
stride-pointer-
-
glEnable
See
QOpenGLFunctions_2_1::glEnable(GLenum) - Parameters:
cap-
-
glEnableClientState
See
QOpenGLFunctions_2_1::glEnableClientState(GLenum) - Parameters:
array-
-
glEnableVertexAttribArray
See
QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint) - Parameters:
index-
-
glEnd
See
QOpenGLFunctions_2_1::glEnd() -
glEndList
See
QOpenGLFunctions_2_1::glEndList() -
glEndQuery
See
QOpenGLFunctions_2_1::glEndQuery(GLenum) - Parameters:
target-
-
glEvalCoord1d
See
QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble) - Parameters:
u-
-
glEvalCoord1dv
See
QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble*) - Parameters:
u-
-
glEvalCoord1f
See
QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat) - Parameters:
u-
-
glEvalCoord1fv
See
QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat*) - Parameters:
u-
-
glEvalCoord2d
See
QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble, GLdouble) - Parameters:
u-v-
-
glEvalCoord2dv
See
QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble*) - Parameters:
u-
-
glEvalCoord2f
See
QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat, GLfloat) - Parameters:
u-v-
-
glEvalCoord2fv
See
QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat*) - Parameters:
u-
-
glEvalMesh1
See
QOpenGLFunctions_2_1::glEvalMesh1(GLenum, GLint, GLint) - Parameters:
mode-i1-i2-
-
glEvalMesh2
See
QOpenGLFunctions_2_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) - Parameters:
mode-i1-i2-j1-j2-
-
glEvalPoint1
See
QOpenGLFunctions_2_1::glEvalPoint1(GLint) - Parameters:
i-
-
glEvalPoint2
See
QOpenGLFunctions_2_1::glEvalPoint2(GLint, GLint) - Parameters:
i-j-
-
glFeedbackBuffer
See
QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) - Parameters:
type-buffer-
-
glFinish
See
QOpenGLFunctions_2_1::glFinish() -
glFlush
See
QOpenGLFunctions_2_1::glFlush() -
glFogCoordPointer
See
QOpenGLFunctions_2_1::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type-stride-pointer-
-
glFogCoordd
See
QOpenGLFunctions_2_1::glFogCoordd(GLdouble) - Parameters:
coord-
-
glFogCoorddv
See
QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble*) - Parameters:
coord-
-
glFogCoordf
See
QOpenGLFunctions_2_1::glFogCoordf(GLfloat) - Parameters:
coord-
-
glFogCoordfv
See
QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat*) - Parameters:
coord-
-
glFogf
See
QOpenGLFunctions_2_1::glFogf(GLenum, GLfloat) - Parameters:
pname-param-
-
glFogfv
See
QOpenGLFunctions_2_1::glFogfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glFogi
See
QOpenGLFunctions_2_1::glFogi(GLenum, GLint) - Parameters:
pname-param-
-
glFogiv
See
QOpenGLFunctions_2_1::glFogiv(GLenum, const GLint*) - Parameters:
pname-params-
-
glFrontFace
See
QOpenGLFunctions_2_1::glFrontFace(GLenum) - Parameters:
mode-
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_2_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left-right-bottom-top-zNear-zFar-
-
glGenBuffers
See
QOpenGLFunctions_2_1::glGenBuffers(GLsizei, GLuint*) - Parameters:
n-buffers-
-
glGenLists
See
QOpenGLFunctions_2_1::glGenLists(GLsizei) - Parameters:
range-- Returns:
-
glGenQueries
See
QOpenGLFunctions_2_1::glGenQueries(GLsizei, GLuint*) - Parameters:
n-ids-
-
glGenTextures
See
QOpenGLFunctions_2_1::glGenTextures(GLsizei, GLuint*) - Parameters:
n-textures-
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufSize-length-size-type-name-
-
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_2_1::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufSize-length-size-type-name-
-
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) - Parameters:
program-maxCount-count-obj-
-
glGetAttribLocation
See
QOpenGLFunctions_2_1::glGetAttribLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetBooleanv
See
QOpenGLFunctions_2_1::glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname-params-
-
glGetBufferParameteriv
See
QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetBufferPointerv
See
QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum, GLenum, GLvoid**) - Parameters:
target-pname-params-
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_2_1::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) - Parameters:
target-offset-size-data-
-
glGetClipPlane
See
QOpenGLFunctions_2_1::glGetClipPlane(GLenum, GLdouble*) - Parameters:
plane-equation-
-
glGetColorTable
See
QOpenGLFunctions_2_1::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) - Parameters:
target-format-type-table-
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetCompressedTexImage
See
QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum, GLint, GLvoid*) - Parameters:
target-level-img-
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) - Parameters:
target-format-type-image-
-
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetDoublev
See
QOpenGLFunctions_2_1::glGetDoublev(GLenum, GLdouble*) - Parameters:
pname-params-
-
glGetError
-
glGetFloatv
See
QOpenGLFunctions_2_1::glGetFloatv(GLenum, GLfloat*) - Parameters:
pname-params-
-
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_2_1::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) - Parameters:
target-reset-format-type-values-
-
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetHistogramParameteriv
See
QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetIntegerv
See
QOpenGLFunctions_2_1::glGetIntegerv(GLenum, GLint*) - Parameters:
pname-params-
-
glGetLightfv
See
QOpenGLFunctions_2_1::glGetLightfv(GLenum, GLenum, GLfloat*) - Parameters:
light-pname-params-
-
glGetLightiv
See
QOpenGLFunctions_2_1::glGetLightiv(GLenum, GLenum, GLint*) - Parameters:
light-pname-params-
-
glGetMapdv
See
QOpenGLFunctions_2_1::glGetMapdv(GLenum, GLenum, GLdouble*) - Parameters:
target-query-v-
-
glGetMapfv
See
QOpenGLFunctions_2_1::glGetMapfv(GLenum, GLenum, GLfloat*) - Parameters:
target-query-v-
-
glGetMapiv
See
QOpenGLFunctions_2_1::glGetMapiv(GLenum, GLenum, GLint*) - Parameters:
target-query-v-
-
glGetMaterialfv
See
QOpenGLFunctions_2_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) - Parameters:
face-pname-params-
-
glGetMaterialiv
See
QOpenGLFunctions_2_1::glGetMaterialiv(GLenum, GLenum, GLint*) - Parameters:
face-pname-params-
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_2_1::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) - Parameters:
target-reset-format-type-values-
-
glGetMinmaxParameterfv
See
QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetMinmaxParameteriv
See
QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetPixelMapfv
See
QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum, GLfloat*) - Parameters:
map-values-
-
glGetPixelMapuiv
See
QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum, GLuint*) - Parameters:
map-values-
-
glGetPixelMapusv
See
QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum, GLushort*) - Parameters:
map-values-
-
glGetPointerv
See
QOpenGLFunctions_2_1::glGetPointerv(GLenum, GLvoid**) - Parameters:
pname-params-
-
glGetPolygonStipple
See
QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte*) - Parameters:
mask-
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program-bufSize-length-infoLog-
-
glGetProgramiv
See
QOpenGLFunctions_2_1::glGetProgramiv(GLuint, GLenum, GLint*) - Parameters:
program-pname-params-
-
glGetQueryObjectiv
See
QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint, GLenum, GLint*) - Parameters:
id-pname-params-
-
glGetQueryObjectuiv
See
QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) - Parameters:
id-pname-params-
-
glGetQueryiv
See
QOpenGLFunctions_2_1::glGetQueryiv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) - Parameters:
target-format-type-row-column-span-
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufSize-length-infoLog-
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_2_1::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufSize-length-source-
-
glGetShaderiv
See
QOpenGLFunctions_2_1::glGetShaderiv(GLuint, GLenum, GLint*) - Parameters:
shader-pname-params-
-
glGetString
See
QOpenGLFunctions_2_1::glGetString(GLenum) - Parameters:
name-- Returns:
-
glGetTexEnvfv
See
QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexEnviv
See
QOpenGLFunctions_2_1::glGetTexEnviv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetTexGendv
See
QOpenGLFunctions_2_1::glGetTexGendv(GLenum, GLenum, GLdouble*) - Parameters:
coord-pname-params-
-
glGetTexGenfv
See
QOpenGLFunctions_2_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) - Parameters:
coord-pname-params-
-
glGetTexGeniv
See
QOpenGLFunctions_2_1::glGetTexGeniv(GLenum, GLenum, GLint*) - Parameters:
coord-pname-params-
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) - Parameters:
target-level-format-type-pixels-
-
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) - Parameters:
target-level-pname-params-
-
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) - Parameters:
target-level-pname-params-
-
glGetTexParameterfv
See
QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexParameteriv
See
QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetUniformLocation
See
QOpenGLFunctions_2_1::glGetUniformLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetUniformfv
See
QOpenGLFunctions_2_1::glGetUniformfv(GLuint, GLint, GLfloat*) - Parameters:
program-location-params-
-
glGetUniformiv
See
QOpenGLFunctions_2_1::glGetUniformiv(GLuint, GLint, GLint*) - Parameters:
program-location-params-
-
glGetVertexAttribPointerv
See
QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) - Parameters:
index-pname-pointer-
-
glGetVertexAttribdv
See
QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) - Parameters:
index-pname-params-
-
glGetVertexAttribfv
See
QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) - Parameters:
index-pname-params-
-
glGetVertexAttribiv
See
QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint, GLenum, GLint*) - Parameters:
index-pname-params-
-
glHint
See
QOpenGLFunctions_2_1::glHint(GLenum, GLenum) - Parameters:
target-mode-
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_2_1::glHistogram(GLenum, GLsizei, GLenum, GLboolean) - Parameters:
target-width-internalformat-sink-
-
glIndexMask
See
QOpenGLFunctions_2_1::glIndexMask(GLuint) - Parameters:
mask-
-
glIndexPointer
See
QOpenGLFunctions_2_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type-stride-pointer-
-
glIndexd
See
QOpenGLFunctions_2_1::glIndexd(GLdouble) - Parameters:
c-
-
glIndexdv
See
QOpenGLFunctions_2_1::glIndexdv(const GLdouble*) - Parameters:
c-
-
glIndexf
See
QOpenGLFunctions_2_1::glIndexf(GLfloat) - Parameters:
c-
-
glIndexfv
See
QOpenGLFunctions_2_1::glIndexfv(const GLfloat*) - Parameters:
c-
-
glIndexi
See
QOpenGLFunctions_2_1::glIndexi(GLint) - Parameters:
c-
-
glIndexiv
See
QOpenGLFunctions_2_1::glIndexiv(const GLint*) - Parameters:
c-
-
glIndexs
See
QOpenGLFunctions_2_1::glIndexs(GLshort) - Parameters:
c-
-
glIndexsv
See
QOpenGLFunctions_2_1::glIndexsv(const GLshort*) - Parameters:
c-
-
glIndexub
See
QOpenGLFunctions_2_1::glIndexub(GLubyte) - Parameters:
c-
-
glIndexubv
See
QOpenGLFunctions_2_1::glIndexubv(const GLubyte*) - Parameters:
c-
-
glInitNames
See
QOpenGLFunctions_2_1::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_2_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) - Parameters:
format-stride-pointer-
-
glIsBuffer
See
QOpenGLFunctions_2_1::glIsBuffer(GLuint) - Parameters:
buffer-- Returns:
-
glIsEnabled
See
QOpenGLFunctions_2_1::glIsEnabled(GLenum) - Parameters:
cap-- Returns:
-
glIsList
See
QOpenGLFunctions_2_1::glIsList(GLuint) - Parameters:
list-- Returns:
-
glIsProgram
See
QOpenGLFunctions_2_1::glIsProgram(GLuint) - Parameters:
program-- Returns:
-
glIsQuery
See
QOpenGLFunctions_2_1::glIsQuery(GLuint) - Parameters:
id-- Returns:
-
glIsShader
See
QOpenGLFunctions_2_1::glIsShader(GLuint) - Parameters:
shader-- Returns:
-
glIsTexture
See
QOpenGLFunctions_2_1::glIsTexture(GLuint) - Parameters:
texture-- Returns:
-
glLightModelf
See
QOpenGLFunctions_2_1::glLightModelf(GLenum, GLfloat) - Parameters:
pname-param-
-
glLightModelfv
See
QOpenGLFunctions_2_1::glLightModelfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glLightModeli
See
QOpenGLFunctions_2_1::glLightModeli(GLenum, GLint) - Parameters:
pname-param-
-
glLightModeliv
See
QOpenGLFunctions_2_1::glLightModeliv(GLenum, const GLint*) - Parameters:
pname-params-
-
glLightf
See
QOpenGLFunctions_2_1::glLightf(GLenum, GLenum, GLfloat) - Parameters:
light-pname-param-
-
glLightfv
See
QOpenGLFunctions_2_1::glLightfv(GLenum, GLenum, const GLfloat*) - Parameters:
light-pname-params-
-
glLighti
See
QOpenGLFunctions_2_1::glLighti(GLenum, GLenum, GLint) - Parameters:
light-pname-param-
-
glLightiv
See
QOpenGLFunctions_2_1::glLightiv(GLenum, GLenum, const GLint*) - Parameters:
light-pname-params-
-
glLineStipple
See
QOpenGLFunctions_2_1::glLineStipple(GLint, GLushort) - Parameters:
factor-pattern-
-
glLineWidth
See
QOpenGLFunctions_2_1::glLineWidth(GLfloat) - Parameters:
width-
-
glLinkProgram
See
QOpenGLFunctions_2_1::glLinkProgram(GLuint) - Parameters:
program-
-
glListBase
See
QOpenGLFunctions_2_1::glListBase(GLuint) - Parameters:
base-
-
glLoadIdentity
See
QOpenGLFunctions_2_1::glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble*) - Parameters:
m-
-
glLoadMatrixf
See
QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat*) - Parameters:
m-
-
glLoadName
See
QOpenGLFunctions_2_1::glLoadName(GLuint) - Parameters:
name-
-
glLoadTransposeMatrixd
See
QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble*) - Parameters:
m-
-
glLoadTransposeMatrixf
See
QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat*) - Parameters:
m-
-
glLogicOp
See
QOpenGLFunctions_2_1::glLogicOp(GLenum) - Parameters:
opcode-
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_2_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target-u1-u2-stride-order-points-
-
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_2_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target-u1-u2-stride-order-points-
-
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_2_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target-u1-u2-ustride-uorder-v1-v2-vstride-vorder-points-
-
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_2_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target-u1-u2-ustride-uorder-v1-v2-vstride-vorder-points-
-
glMapBuffer
See
QOpenGLFunctions_2_1::glMapBuffer(GLenum, GLenum) - Parameters:
target-access-- Returns:
-
glMapGrid1d
See
QOpenGLFunctions_2_1::glMapGrid1d(GLint, GLdouble, GLdouble) - Parameters:
un-u1-u2-
-
glMapGrid1f
See
QOpenGLFunctions_2_1::glMapGrid1f(GLint, GLfloat, GLfloat) - Parameters:
un-u1-u2-
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_2_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) - Parameters:
un-u1-u2-vn-v1-v2-
-
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_2_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) - Parameters:
un-u1-u2-vn-v1-v2-
-
glMaterialf
See
QOpenGLFunctions_2_1::glMaterialf(GLenum, GLenum, GLfloat) - Parameters:
face-pname-param-
-
glMaterialfv
See
QOpenGLFunctions_2_1::glMaterialfv(GLenum, GLenum, const GLfloat*) - Parameters:
face-pname-params-
-
glMateriali
See
QOpenGLFunctions_2_1::glMateriali(GLenum, GLenum, GLint) - Parameters:
face-pname-param-
-
glMaterialiv
See
QOpenGLFunctions_2_1::glMaterialiv(GLenum, GLenum, const GLint*) - Parameters:
face-pname-params-
-
glMatrixMode
See
QOpenGLFunctions_2_1::glMatrixMode(GLenum) - Parameters:
mode-
-
glMinmax
See
QOpenGLFunctions_2_1::glMinmax(GLenum, GLenum, GLboolean) - Parameters:
target-internalformat-sink-
-
glMultMatrixd
See
QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble*) - Parameters:
m-
-
glMultMatrixf
See
QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat*) - Parameters:
m-
-
glMultTransposeMatrixd
See
QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble*) - Parameters:
m-
-
glMultTransposeMatrixf
See
QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat*) - Parameters:
m-
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) - Parameters:
mode-first-count-drawcount-
-
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_2_1::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) - Parameters:
mode-count-type-indices-drawcount-
-
glMultiTexCoord1d
See
QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum, GLdouble) - Parameters:
target-s-
-
glMultiTexCoord1dv
See
QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum, const GLdouble*) - Parameters:
target-v-
-
glMultiTexCoord1f
See
QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum, GLfloat) - Parameters:
target-s-
-
glMultiTexCoord1fv
See
QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum, const GLfloat*) - Parameters:
target-v-
-
glMultiTexCoord1i
See
QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum, GLint) - Parameters:
target-s-
-
glMultiTexCoord1iv
See
QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum, const GLint*) - Parameters:
target-v-
-
glMultiTexCoord1s
See
QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum, GLshort) - Parameters:
target-s-
-
glMultiTexCoord1sv
See
QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum, const GLshort*) - Parameters:
target-v-
-
glMultiTexCoord2d
See
QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) - Parameters:
target-s-t-
-
glMultiTexCoord2dv
See
QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum, const GLdouble*) - Parameters:
target-v-
-
glMultiTexCoord2f
See
QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) - Parameters:
target-s-t-
-
glMultiTexCoord2fv
See
QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum, const GLfloat*) - Parameters:
target-v-
-
glMultiTexCoord2i
See
QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum, GLint, GLint) - Parameters:
target-s-t-
-
glMultiTexCoord2iv
See
QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum, const GLint*) - Parameters:
target-v-
-
glMultiTexCoord2s
See
QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum, GLshort, GLshort) - Parameters:
target-s-t-
-
glMultiTexCoord2sv
See
QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum, const GLshort*) - Parameters:
target-v-
-
glMultiTexCoord3d
See
QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) - Parameters:
target-s-t-r-
-
glMultiTexCoord3dv
See
QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum, const GLdouble*) - Parameters:
target-v-
-
glMultiTexCoord3f
See
QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) - Parameters:
target-s-t-r-
-
glMultiTexCoord3fv
See
QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum, const GLfloat*) - Parameters:
target-v-
-
glMultiTexCoord3i
See
QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) - Parameters:
target-s-t-r-
-
glMultiTexCoord3iv
See
QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum, const GLint*) - Parameters:
target-v-
-
glMultiTexCoord3s
See
QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) - Parameters:
target-s-t-r-
-
glMultiTexCoord3sv
See
QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum, const GLshort*) - Parameters:
target-v-
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
target-s-t-r-q-
-
glMultiTexCoord4dv
See
QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum, const GLdouble*) - Parameters:
target-v-
-
glMultiTexCoord4f
See
QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
target-s-t-r-q-
-
glMultiTexCoord4fv
See
QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum, const GLfloat*) - Parameters:
target-v-
-
glMultiTexCoord4i
See
QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) - Parameters:
target-s-t-r-q-
-
glMultiTexCoord4iv
See
QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum, const GLint*) - Parameters:
target-v-
-
glMultiTexCoord4s
See
QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) - Parameters:
target-s-t-r-q-
-
glMultiTexCoord4sv
See
QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum, const GLshort*) - Parameters:
target-v-
-
glNewList
See
QOpenGLFunctions_2_1::glNewList(GLuint, GLenum) - Parameters:
list-mode-
-
glNormal3b
See
QOpenGLFunctions_2_1::glNormal3b(GLbyte, GLbyte, GLbyte) - Parameters:
nx-ny-nz-
-
glNormal3bv
See
QOpenGLFunctions_2_1::glNormal3bv(const GLbyte*) - Parameters:
v-
-
glNormal3d
See
QOpenGLFunctions_2_1::glNormal3d(GLdouble, GLdouble, GLdouble) - Parameters:
nx-ny-nz-
-
glNormal3dv
See
QOpenGLFunctions_2_1::glNormal3dv(const GLdouble*) - Parameters:
v-
-
glNormal3f
See
QOpenGLFunctions_2_1::glNormal3f(GLfloat, GLfloat, GLfloat) - Parameters:
nx-ny-nz-
-
glNormal3fv
See
QOpenGLFunctions_2_1::glNormal3fv(const GLfloat*) - Parameters:
v-
-
glNormal3i
See
QOpenGLFunctions_2_1::glNormal3i(GLint, GLint, GLint) - Parameters:
nx-ny-nz-
-
glNormal3iv
See
QOpenGLFunctions_2_1::glNormal3iv(const GLint*) - Parameters:
v-
-
glNormal3s
See
QOpenGLFunctions_2_1::glNormal3s(GLshort, GLshort, GLshort) - Parameters:
nx-ny-nz-
-
glNormal3sv
See
QOpenGLFunctions_2_1::glNormal3sv(const GLshort*) - Parameters:
v-
-
glNormalPointer
See
QOpenGLFunctions_2_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type-stride-pointer-
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_2_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left-right-bottom-top-zNear-zFar-
-
glPassThrough
See
QOpenGLFunctions_2_1::glPassThrough(GLfloat) - Parameters:
token-
-
glPixelMapfv
See
QOpenGLFunctions_2_1::glPixelMapfv(GLenum, GLint, const GLfloat*) - Parameters:
map-mapsize-values-
-
glPixelMapuiv
See
QOpenGLFunctions_2_1::glPixelMapuiv(GLenum, GLint, const GLuint*) - Parameters:
map-mapsize-values-
-
glPixelMapusv
See
QOpenGLFunctions_2_1::glPixelMapusv(GLenum, GLint, const GLushort*) - Parameters:
map-mapsize-values-
-
glPixelStoref
See
QOpenGLFunctions_2_1::glPixelStoref(GLenum, GLfloat) - Parameters:
pname-param-
-
glPixelStorei
See
QOpenGLFunctions_2_1::glPixelStorei(GLenum, GLint) - Parameters:
pname-param-
-
glPixelTransferf
See
QOpenGLFunctions_2_1::glPixelTransferf(GLenum, GLfloat) - Parameters:
pname-param-
-
glPixelTransferi
See
QOpenGLFunctions_2_1::glPixelTransferi(GLenum, GLint) - Parameters:
pname-param-
-
glPixelZoom
See
QOpenGLFunctions_2_1::glPixelZoom(GLfloat, GLfloat) - Parameters:
xfactor-yfactor-
-
glPointParameterf
See
QOpenGLFunctions_2_1::glPointParameterf(GLenum, GLfloat) - Parameters:
pname-param-
-
glPointParameterfv
See
QOpenGLFunctions_2_1::glPointParameterfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glPointParameteri
See
QOpenGLFunctions_2_1::glPointParameteri(GLenum, GLint) - Parameters:
pname-param-
-
glPointParameteriv
See
QOpenGLFunctions_2_1::glPointParameteriv(GLenum, const GLint*) - Parameters:
pname-params-
-
glPointSize
See
QOpenGLFunctions_2_1::glPointSize(GLfloat) - Parameters:
size-
-
glPolygonMode
See
QOpenGLFunctions_2_1::glPolygonMode(GLenum, GLenum) - Parameters:
face-mode-
-
glPolygonOffset
See
QOpenGLFunctions_2_1::glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor-units-
-
glPolygonStipple
See
QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte*) - Parameters:
mask-
-
glPopAttrib
See
QOpenGLFunctions_2_1::glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_2_1::glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_2_1::glPopMatrix() -
glPopName
See
QOpenGLFunctions_2_1::glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) - Parameters:
n-textures-priorities-
-
glPushAttrib
See
QOpenGLFunctions_2_1::glPushAttrib(GLbitfield) - Parameters:
mask-
-
glPushClientAttrib
See
QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield) - Parameters:
mask-
-
glPushMatrix
See
QOpenGLFunctions_2_1::glPushMatrix() -
glPushName
See
QOpenGLFunctions_2_1::glPushName(GLuint) - Parameters:
name-
-
glRasterPos2d
See
QOpenGLFunctions_2_1::glRasterPos2d(GLdouble, GLdouble) - Parameters:
x-y-
-
glRasterPos2dv
See
QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble*) - Parameters:
v-
-
glRasterPos2f
See
QOpenGLFunctions_2_1::glRasterPos2f(GLfloat, GLfloat) - Parameters:
x-y-
-
glRasterPos2fv
See
QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat*) - Parameters:
v-
-
glRasterPos2i
See
QOpenGLFunctions_2_1::glRasterPos2i(GLint, GLint) - Parameters:
x-y-
-
glRasterPos2iv
See
QOpenGLFunctions_2_1::glRasterPos2iv(const GLint*) - Parameters:
v-
-
glRasterPos2s
See
QOpenGLFunctions_2_1::glRasterPos2s(GLshort, GLshort) - Parameters:
x-y-
-
glRasterPos2sv
See
QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort*) - Parameters:
v-
-
glRasterPos3d
See
QOpenGLFunctions_2_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glRasterPos3dv
See
QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble*) - Parameters:
v-
-
glRasterPos3f
See
QOpenGLFunctions_2_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glRasterPos3fv
See
QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat*) - Parameters:
v-
-
glRasterPos3i
See
QOpenGLFunctions_2_1::glRasterPos3i(GLint, GLint, GLint) - Parameters:
x-y-z-
-
glRasterPos3iv
See
QOpenGLFunctions_2_1::glRasterPos3iv(const GLint*) - Parameters:
v-
-
glRasterPos3s
See
QOpenGLFunctions_2_1::glRasterPos3s(GLshort, GLshort, GLshort) - Parameters:
x-y-z-
-
glRasterPos3sv
See
QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort*) - Parameters:
v-
-
glRasterPos4d
See
QOpenGLFunctions_2_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-w-
-
glRasterPos4dv
See
QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble*) - Parameters:
v-
-
glRasterPos4f
See
QOpenGLFunctions_2_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-w-
-
glRasterPos4fv
See
QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat*) - Parameters:
v-
-
glRasterPos4i
See
QOpenGLFunctions_2_1::glRasterPos4i(GLint, GLint, GLint, GLint) - Parameters:
x-y-z-w-
-
glRasterPos4iv
See
QOpenGLFunctions_2_1::glRasterPos4iv(const GLint*) - Parameters:
v-
-
glRasterPos4s
See
QOpenGLFunctions_2_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x-y-z-w-
-
glRasterPos4sv
See
QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort*) - Parameters:
v-
-
glReadBuffer
See
QOpenGLFunctions_2_1::glReadBuffer(GLenum) - Parameters:
mode-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x-y-width-height-format-type-pixels-
-
glRectd
See
QOpenGLFunctions_2_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x1-y1-x2-y2-
-
glRectdv
See
QOpenGLFunctions_2_1::glRectdv(const GLdouble*, const GLdouble*) - Parameters:
v1-v2-
-
glRectf
See
QOpenGLFunctions_2_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x1-y1-x2-y2-
-
glRectfv
See
QOpenGLFunctions_2_1::glRectfv(const GLfloat*, const GLfloat*) - Parameters:
v1-v2-
-
glRecti
See
QOpenGLFunctions_2_1::glRecti(GLint, GLint, GLint, GLint) - Parameters:
x1-y1-x2-y2-
-
glRectiv
See
QOpenGLFunctions_2_1::glRectiv(const GLint*, const GLint*) - Parameters:
v1-v2-
-
glRects
See
QOpenGLFunctions_2_1::glRects(GLshort, GLshort, GLshort, GLshort) - Parameters:
x1-y1-x2-y2-
-
glRectsv
See
QOpenGLFunctions_2_1::glRectsv(const GLshort*, const GLshort*) - Parameters:
v1-v2-
-
glRenderMode
See
QOpenGLFunctions_2_1::glRenderMode(GLenum) - Parameters:
mode-- Returns:
-
glResetHistogram
See
QOpenGLFunctions_2_1::glResetHistogram(GLenum) - Parameters:
target-
-
glResetMinmax
See
QOpenGLFunctions_2_1::glResetMinmax(GLenum) - Parameters:
target-
-
glRotated
See
QOpenGLFunctions_2_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
angle-x-y-z-
-
glRotatef
See
QOpenGLFunctions_2_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
angle-x-y-z-
-
glSampleCoverage
See
QOpenGLFunctions_2_1::glSampleCoverage(GLfloat, GLboolean) - Parameters:
value-invert-
-
glScaled
See
QOpenGLFunctions_2_1::glScaled(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glScalef
See
QOpenGLFunctions_2_1::glScalef(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glScissor
See
QOpenGLFunctions_2_1::glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glSecondaryColor3b
See
QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) - Parameters:
red-green-blue-
-
glSecondaryColor3bv
See
QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte*) - Parameters:
v-
-
glSecondaryColor3d
See
QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) - Parameters:
red-green-blue-
-
glSecondaryColor3dv
See
QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble*) - Parameters:
v-
-
glSecondaryColor3f
See
QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-
-
glSecondaryColor3fv
See
QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat*) - Parameters:
v-
-
glSecondaryColor3i
See
QOpenGLFunctions_2_1::glSecondaryColor3i(GLint, GLint, GLint) - Parameters:
red-green-blue-
-
glSecondaryColor3iv
See
QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint*) - Parameters:
v-
-
glSecondaryColor3s
See
QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort, GLshort, GLshort) - Parameters:
red-green-blue-
-
glSecondaryColor3sv
See
QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort*) - Parameters:
v-
-
glSecondaryColor3ub
See
QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) - Parameters:
red-green-blue-
-
glSecondaryColor3ubv
See
QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte*) - Parameters:
v-
-
glSecondaryColor3ui
See
QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint, GLuint, GLuint) - Parameters:
red-green-blue-
-
glSecondaryColor3uiv
See
QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint*) - Parameters:
v-
-
glSecondaryColor3us
See
QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort, GLushort, GLushort) - Parameters:
red-green-blue-
-
glSecondaryColor3usv
See
QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort*) - Parameters:
v-
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
-
glSelectBuffer
See
QOpenGLFunctions_2_1::glSelectBuffer(GLsizei, GLuint*) - Parameters:
buffer-
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) - Parameters:
target-internalformat-width-height-format-type-row-column-
-
glShadeModel
See
QOpenGLFunctions_2_1::glShadeModel(GLenum) - Parameters:
mode-
-
glShaderSource
See
QOpenGLFunctions_2_1::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) - Parameters:
shader-string-length-
-
glStencilFunc
See
QOpenGLFunctions_2_1::glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func-ref-mask-
-
glStencilFuncSeparate
See
QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) - Parameters:
face-func-ref-mask-
-
glStencilMask
See
QOpenGLFunctions_2_1::glStencilMask(GLuint) - Parameters:
mask-
-
glStencilMaskSeparate
See
QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum, GLuint) - Parameters:
face-mask-
-
glStencilOp
See
QOpenGLFunctions_2_1::glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail-zfail-zpass-
-
glStencilOpSeparate
See
QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
face-sfail-dpfail-dppass-
-
glTexCoord1d
See
QOpenGLFunctions_2_1::glTexCoord1d(GLdouble) - Parameters:
s-
-
glTexCoord1dv
See
QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble*) - Parameters:
v-
-
glTexCoord1f
See
QOpenGLFunctions_2_1::glTexCoord1f(GLfloat) - Parameters:
s-
-
glTexCoord1fv
See
QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat*) - Parameters:
v-
-
glTexCoord1i
See
QOpenGLFunctions_2_1::glTexCoord1i(GLint) - Parameters:
s-
-
glTexCoord1iv
See
QOpenGLFunctions_2_1::glTexCoord1iv(const GLint*) - Parameters:
v-
-
glTexCoord1s
See
QOpenGLFunctions_2_1::glTexCoord1s(GLshort) - Parameters:
s-
-
glTexCoord1sv
See
QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort*) - Parameters:
v-
-
glTexCoord2d
See
QOpenGLFunctions_2_1::glTexCoord2d(GLdouble, GLdouble) - Parameters:
s-t-
-
glTexCoord2dv
See
QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble*) - Parameters:
v-
-
glTexCoord2f
See
QOpenGLFunctions_2_1::glTexCoord2f(GLfloat, GLfloat) - Parameters:
s-t-
-
glTexCoord2fv
See
QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat*) - Parameters:
v-
-
glTexCoord2i
See
QOpenGLFunctions_2_1::glTexCoord2i(GLint, GLint) - Parameters:
s-t-
-
glTexCoord2iv
See
QOpenGLFunctions_2_1::glTexCoord2iv(const GLint*) - Parameters:
v-
-
glTexCoord2s
See
QOpenGLFunctions_2_1::glTexCoord2s(GLshort, GLshort) - Parameters:
s-t-
-
glTexCoord2sv
See
QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort*) - Parameters:
v-
-
glTexCoord3d
See
QOpenGLFunctions_2_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) - Parameters:
s-t-r-
-
glTexCoord3dv
See
QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble*) - Parameters:
v-
-
glTexCoord3f
See
QOpenGLFunctions_2_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) - Parameters:
s-t-r-
-
glTexCoord3fv
See
QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat*) - Parameters:
v-
-
glTexCoord3i
See
QOpenGLFunctions_2_1::glTexCoord3i(GLint, GLint, GLint) - Parameters:
s-t-r-
-
glTexCoord3iv
See
QOpenGLFunctions_2_1::glTexCoord3iv(const GLint*) - Parameters:
v-
-
glTexCoord3s
See
QOpenGLFunctions_2_1::glTexCoord3s(GLshort, GLshort, GLshort) - Parameters:
s-t-r-
-
glTexCoord3sv
See
QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort*) - Parameters:
v-
-
glTexCoord4d
See
QOpenGLFunctions_2_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
s-t-r-q-
-
glTexCoord4dv
See
QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble*) - Parameters:
v-
-
glTexCoord4f
See
QOpenGLFunctions_2_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
s-t-r-q-
-
glTexCoord4fv
See
QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat*) - Parameters:
v-
-
glTexCoord4i
See
QOpenGLFunctions_2_1::glTexCoord4i(GLint, GLint, GLint, GLint) - Parameters:
s-t-r-q-
-
glTexCoord4iv
See
QOpenGLFunctions_2_1::glTexCoord4iv(const GLint*) - Parameters:
v-
-
glTexCoord4s
See
QOpenGLFunctions_2_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
s-t-r-q-
-
glTexCoord4sv
See
QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort*) - Parameters:
v-
-
glTexCoordPointer
See
QOpenGLFunctions_2_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
-
glTexEnvf
See
QOpenGLFunctions_2_1::glTexEnvf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexEnvfv
See
QOpenGLFunctions_2_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexEnvi
See
QOpenGLFunctions_2_1::glTexEnvi(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexEnviv
See
QOpenGLFunctions_2_1::glTexEnviv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexGend
See
QOpenGLFunctions_2_1::glTexGend(GLenum, GLenum, GLdouble) - Parameters:
coord-pname-param-
-
glTexGendv
See
QOpenGLFunctions_2_1::glTexGendv(GLenum, GLenum, const GLdouble*) - Parameters:
coord-pname-params-
-
glTexGenf
See
QOpenGLFunctions_2_1::glTexGenf(GLenum, GLenum, GLfloat) - Parameters:
coord-pname-param-
-
glTexGenfv
See
QOpenGLFunctions_2_1::glTexGenfv(GLenum, GLenum, const GLfloat*) - Parameters:
coord-pname-params-
-
glTexGeni
See
QOpenGLFunctions_2_1::glTexGeni(GLenum, GLenum, GLint) - Parameters:
coord-pname-param-
-
glTexGeniv
See
QOpenGLFunctions_2_1::glTexGeniv(GLenum, GLenum, const GLint*) - Parameters:
coord-pname-params-
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-border-format-type-pixels-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-format-type-pixels-
-
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-depth-border-format-type-pixels-
-
glTexParameterf
See
QOpenGLFunctions_2_1::glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexParameterfv
See
QOpenGLFunctions_2_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexParameteri
See
QOpenGLFunctions_2_1::glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexParameteriv
See
QOpenGLFunctions_2_1::glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-width-format-type-pixels-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-type-pixels-
-
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_2_1::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-zoffset-width-height-depth-format-type-pixels-
-
glTranslated
See
QOpenGLFunctions_2_1::glTranslated(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glTranslatef
See
QOpenGLFunctions_2_1::glTranslatef(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glUniform1f
See
QOpenGLFunctions_2_1::glUniform1f(GLint, GLfloat) - Parameters:
location-v0-
-
glUniform1fv
See
QOpenGLFunctions_2_1::glUniform1fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform1i
See
QOpenGLFunctions_2_1::glUniform1i(GLint, GLint) - Parameters:
location-v0-
-
glUniform1iv
See
QOpenGLFunctions_2_1::glUniform1iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform2f
See
QOpenGLFunctions_2_1::glUniform2f(GLint, GLfloat, GLfloat) - Parameters:
location-v0-v1-
-
glUniform2fv
See
QOpenGLFunctions_2_1::glUniform2fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform2i
See
QOpenGLFunctions_2_1::glUniform2i(GLint, GLint, GLint) - Parameters:
location-v0-v1-
-
glUniform2iv
See
QOpenGLFunctions_2_1::glUniform2iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform3f
See
QOpenGLFunctions_2_1::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) - Parameters:
location-v0-v1-v2-
-
glUniform3fv
See
QOpenGLFunctions_2_1::glUniform3fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform3i
See
QOpenGLFunctions_2_1::glUniform3i(GLint, GLint, GLint, GLint) - Parameters:
location-v0-v1-v2-
-
glUniform3iv
See
QOpenGLFunctions_2_1::glUniform3iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform4f
See
QOpenGLFunctions_2_1::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
location-v0-v1-v2-v3-
-
glUniform4fv
See
QOpenGLFunctions_2_1::glUniform4fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform4i
See
QOpenGLFunctions_2_1::glUniform4i(GLint, GLint, GLint, GLint, GLint) - Parameters:
location-v0-v1-v2-v3-
-
glUniform4iv
See
QOpenGLFunctions_2_1::glUniform4iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUnmapBuffer
See
QOpenGLFunctions_2_1::glUnmapBuffer(GLenum) - Parameters:
target-- Returns:
-
glUseProgram
See
QOpenGLFunctions_2_1::glUseProgram(GLuint) - Parameters:
program-
-
glValidateProgram
See
QOpenGLFunctions_2_1::glValidateProgram(GLuint) - Parameters:
program-
-
glVertex2d
See
QOpenGLFunctions_2_1::glVertex2d(GLdouble, GLdouble) - Parameters:
x-y-
-
glVertex2dv
See
QOpenGLFunctions_2_1::glVertex2dv(const GLdouble*) - Parameters:
v-
-
glVertex2f
See
QOpenGLFunctions_2_1::glVertex2f(GLfloat, GLfloat) - Parameters:
x-y-
-
glVertex2fv
See
QOpenGLFunctions_2_1::glVertex2fv(const GLfloat*) - Parameters:
v-
-
glVertex2i
See
QOpenGLFunctions_2_1::glVertex2i(GLint, GLint) - Parameters:
x-y-
-
glVertex2iv
See
QOpenGLFunctions_2_1::glVertex2iv(const GLint*) - Parameters:
v-
-
glVertex2s
See
QOpenGLFunctions_2_1::glVertex2s(GLshort, GLshort) - Parameters:
x-y-
-
glVertex2sv
See
QOpenGLFunctions_2_1::glVertex2sv(const GLshort*) - Parameters:
v-
-
glVertex3d
See
QOpenGLFunctions_2_1::glVertex3d(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glVertex3dv
See
QOpenGLFunctions_2_1::glVertex3dv(const GLdouble*) - Parameters:
v-
-
glVertex3f
See
QOpenGLFunctions_2_1::glVertex3f(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glVertex3fv
See
QOpenGLFunctions_2_1::glVertex3fv(const GLfloat*) - Parameters:
v-
-
glVertex3i
See
QOpenGLFunctions_2_1::glVertex3i(GLint, GLint, GLint) - Parameters:
x-y-z-
-
glVertex3iv
See
QOpenGLFunctions_2_1::glVertex3iv(const GLint*) - Parameters:
v-
-
glVertex3s
See
QOpenGLFunctions_2_1::glVertex3s(GLshort, GLshort, GLshort) - Parameters:
x-y-z-
-
glVertex3sv
See
QOpenGLFunctions_2_1::glVertex3sv(const GLshort*) - Parameters:
v-
-
glVertex4d
See
QOpenGLFunctions_2_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-w-
-
glVertex4dv
See
QOpenGLFunctions_2_1::glVertex4dv(const GLdouble*) - Parameters:
v-
-
glVertex4f
See
QOpenGLFunctions_2_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-w-
-
glVertex4fv
See
QOpenGLFunctions_2_1::glVertex4fv(const GLfloat*) - Parameters:
v-
-
glVertex4i
See
QOpenGLFunctions_2_1::glVertex4i(GLint, GLint, GLint, GLint) - Parameters:
x-y-z-w-
-
glVertex4iv
See
QOpenGLFunctions_2_1::glVertex4iv(const GLint*) - Parameters:
v-
-
glVertex4s
See
QOpenGLFunctions_2_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x-y-z-w-
-
glVertex4sv
See
QOpenGLFunctions_2_1::glVertex4sv(const GLshort*) - Parameters:
v-
-
glVertexAttrib1d
See
QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint, GLdouble) - Parameters:
index-x-
-
glVertexAttrib1dv
See
QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint, const GLdouble*) - Parameters:
index-v-
-
glVertexAttrib1f
See
QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint, GLfloat) - Parameters:
index-x-
-
glVertexAttrib1fv
See
QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint, const GLfloat*) - Parameters:
index-v-
-
glVertexAttrib1s
See
QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint, GLshort) - Parameters:
index-x-
-
glVertexAttrib1sv
See
QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint, const GLshort*) - Parameters:
index-v-
-
glVertexAttrib2d
See
QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint, GLdouble, GLdouble) - Parameters:
index-x-y-
-
glVertexAttrib2dv
See
QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint, const GLdouble*) - Parameters:
index-v-
-
glVertexAttrib2f
See
QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint, GLfloat, GLfloat) - Parameters:
index-x-y-
-
glVertexAttrib2fv
See
QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint, const GLfloat*) - Parameters:
index-v-
-
glVertexAttrib2s
See
QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint, GLshort, GLshort) - Parameters:
index-x-y-
-
glVertexAttrib2sv
See
QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint, const GLshort*) - Parameters:
index-v-
-
glVertexAttrib3d
See
QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) - Parameters:
index-x-y-z-
-
glVertexAttrib3dv
See
QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint, const GLdouble*) - Parameters:
index-v-
-
glVertexAttrib3f
See
QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) - Parameters:
index-x-y-z-
-
glVertexAttrib3fv
See
QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint, const GLfloat*) - Parameters:
index-v-
-
glVertexAttrib3s
See
QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) - Parameters:
index-x-y-z-
-
glVertexAttrib3sv
See
QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint, const GLshort*) - Parameters:
index-v-
-
glVertexAttrib4Nbv
See
QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint, const GLbyte*) - Parameters:
index-v-
-
glVertexAttrib4Niv
See
QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint, const GLint*) - Parameters:
index-v-
-
glVertexAttrib4Nsv
See
QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint, const GLshort*) - Parameters:
index-v-
-
glVertexAttrib4Nub
See
QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) - Parameters:
index-x-y-z-w-
-
glVertexAttrib4Nubv
See
QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint, const GLubyte*) - Parameters:
index-v-
-
glVertexAttrib4Nuiv
See
QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint, const GLuint*) - Parameters:
index-v-
-
glVertexAttrib4Nusv
See
QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint, const GLushort*) - Parameters:
index-v-
-
glVertexAttrib4bv
See
QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint, const GLbyte*) - Parameters:
index-v-
-
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
index-x-y-z-w-
-
glVertexAttrib4dv
See
QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint, const GLdouble*) - Parameters:
index-v-
-
glVertexAttrib4f
See
QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
index-x-y-z-w-
-
glVertexAttrib4fv
See
QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint, const GLfloat*) - Parameters:
index-v-
-
glVertexAttrib4iv
See
QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint, const GLint*) - Parameters:
index-v-
-
glVertexAttrib4s
See
QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) - Parameters:
index-x-y-z-w-
-
glVertexAttrib4sv
See
QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint, const GLshort*) - Parameters:
index-v-
-
glVertexAttrib4ubv
See
QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint, const GLubyte*) - Parameters:
index-v-
-
glVertexAttrib4uiv
See
QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint, const GLuint*) - Parameters:
index-v-
-
glVertexAttrib4usv
See
QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint, const GLushort*) - Parameters:
index-v-
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) - Parameters:
index-size-type-normalized-stride-pointer-
-
glVertexPointer
See
QOpenGLFunctions_2_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
-
glViewport
See
QOpenGLFunctions_2_1::glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glWindowPos2d
See
QOpenGLFunctions_2_1::glWindowPos2d(GLdouble, GLdouble) - Parameters:
x-y-
-
glWindowPos2dv
See
QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble*) - Parameters:
v-
-
glWindowPos2f
See
QOpenGLFunctions_2_1::glWindowPos2f(GLfloat, GLfloat) - Parameters:
x-y-
-
glWindowPos2fv
See
QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat*) - Parameters:
v-
-
glWindowPos2i
See
QOpenGLFunctions_2_1::glWindowPos2i(GLint, GLint) - Parameters:
x-y-
-
glWindowPos2iv
See
QOpenGLFunctions_2_1::glWindowPos2iv(const GLint*) - Parameters:
v-
-
glWindowPos2s
See
QOpenGLFunctions_2_1::glWindowPos2s(GLshort, GLshort) - Parameters:
x-y-
-
glWindowPos2sv
See
QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort*) - Parameters:
v-
-
glWindowPos3d
See
QOpenGLFunctions_2_1::glWindowPos3d(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glWindowPos3dv
See
QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble*) - Parameters:
v-
-
glWindowPos3f
See
QOpenGLFunctions_2_1::glWindowPos3f(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glWindowPos3fv
See
QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat*) - Parameters:
v-
-
glWindowPos3i
See
QOpenGLFunctions_2_1::glWindowPos3i(GLint, GLint, GLint) - Parameters:
x-y-z-
-
glWindowPos3iv
See
QOpenGLFunctions_2_1::glWindowPos3iv(const GLint*) - Parameters:
v-
-
glWindowPos3s
See
QOpenGLFunctions_2_1::glWindowPos3s(GLshort, GLshort, GLshort) - Parameters:
x-y-z-
-
glWindowPos3sv
See
QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort*) - Parameters:
v-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions- Returns:
-