Class QOpenGLFunctions_1_1
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 1.1 specification
Java wrapper for Qt class QOpenGLFunctions_1_1
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_1_1::glAccum(GLenum, GLfloat) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_1_1::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_1_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_1_1::glArrayElement(GLint) final voidglBegin(int mode) SeeQOpenGLFunctions_1_1::glBegin(GLenum) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_1_1::glBindTexture(GLenum, GLuint) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_1_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_1_1::glBlendFunc(GLenum, GLenum) final voidglCallList(int list) SeeQOpenGLFunctions_1_1::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_1_1::glCallLists(GLsizei, GLenum, const GLvoid*) final voidglClear(int mask) SeeQOpenGLFunctions_1_1::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_1_1::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_1_1::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_1_1::glClearStencil(GLint) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_1::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_1_1::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_1_1::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_1_1::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_1_1::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_1_1::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_1_1::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_1_1::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_1_1::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_1_1::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_1_1::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_1_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_1_1::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_1_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_1_1::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_1_1::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_1_1::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_1_1::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_1_1::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_1_1::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_1_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_1_1::glColorMaterial(GLenum, GLenum) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_1_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_1_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_1_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCullFace(int mode) SeeQOpenGLFunctions_1_1::glCullFace(GLenum) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_1_1::glDeleteLists(GLuint, GLsizei) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_1_1::glDeleteTextures(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_1_1::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_1_1::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_1_1::glDepthRange(GLdouble, GLdouble) final voidglDisable(int cap) SeeQOpenGLFunctions_1_1::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_1_1::glDisableClientState(GLenum) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_1_1::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_1_1::glDrawBuffer(GLenum) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_1_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_1_1::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_1_1::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_1_1::glEnableClientState(GLenum) final voidglEnd()SeeQOpenGLFunctions_1_1::glEnd() final voidSeeQOpenGLFunctions_1_1::glEndList() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_1_1::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_1_1::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_1_1::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_1_1::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_1_1::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_1_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_1_1::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_1_1::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final voidglFinish()SeeQOpenGLFunctions_1_1::glFinish() final voidglFlush()SeeQOpenGLFunctions_1_1::glFlush() final voidglFogf(int pname, float param) SeeQOpenGLFunctions_1_1::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_1_1::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glFogiv(GLenum, const GLint*) final voidglFrontFace(int mode) SeeQOpenGLFunctions_1_1::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final intglGenLists(int range) SeeQOpenGLFunctions_1_1::glGenLists(GLsizei) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_1_1::glGenTextures(GLsizei, GLuint*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_1_1::glGetBooleanv(GLenum, GLboolean*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_1::glGetClipPlane(GLenum, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_1_1::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_1_1::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetFloatv(GLenum, GLfloat*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_1_1::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_1_1::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_1_1::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_1_1::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte*) final StringglGetString(int name) SeeQOpenGLFunctions_1_1::glGetString(GLenum) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglHint(int target, int mode) SeeQOpenGLFunctions_1_1::glHint(GLenum, GLenum) final voidglIndexd(double c) SeeQOpenGLFunctions_1_1::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_1_1::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_1_1::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_1_1::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_1_1::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_1_1::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_1_1::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_1_1::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_1_1::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_1_1::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_1_1::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_1_1::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_1_1::glIsEnabled(GLenum) final booleanglIsList(int list) SeeQOpenGLFunctions_1_1::glIsList(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_1_1::glIsTexture(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_1_1::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_1::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_1_1::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_1::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_1_1::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_1_1::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_1_1::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_1_1::glLineWidth(GLfloat) final voidglListBase(int base) SeeQOpenGLFunctions_1_1::glListBase(GLuint) final voidSeeQOpenGLFunctions_1_1::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_1_1::glLoadName(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_1_1::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_1_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_1_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_1_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_1_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_1_1::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_1_1::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_1_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_1_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_1_1::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_1::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_1_1::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_1::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_1_1::glMatrixMode(GLenum) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_1_1::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_1_1::glMultMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_1_1::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_1_1::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_1_1::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_1_1::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_1_1::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_1_1::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_1_1::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_1_1::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_1_1::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_1_1::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_1_1::glNormal3sv(const GLshort*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_1_1::glPassThrough(GLfloat) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_1_1::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_1_1::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_1_1::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_1_1::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_1_1::glPixelZoom(GLfloat, GLfloat) final voidglPointSize(float size) SeeQOpenGLFunctions_1_1::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_1_1::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_1_1::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_1_1::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_1_1::glPopAttrib() final voidSeeQOpenGLFunctions_1_1::glPopClientAttrib() final voidSeeQOpenGLFunctions_1_1::glPopMatrix() final voidSeeQOpenGLFunctions_1_1::glPopName() final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_1_1::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_1_1::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_1_1::glPushName(GLuint) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_1_1::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_1_1::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_1_1::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_1_1::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_1_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_1_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_1_1::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_1_1::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_1::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_1_1::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_1_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_1_1::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_1_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_1_1::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_1_1::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_1_1::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_1_1::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_1_1::glRectsv(const GLshort*, const GLshort*) final intglRenderMode(int mode) SeeQOpenGLFunctions_1_1::glRenderMode(GLenum) final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_1_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_1_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_1_1::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_1_1::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_1_1::glSelectBuffer(GLsizei, GLuint*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_1_1::glShadeModel(GLenum) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_1_1::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_1_1::glStencilMask(GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_1_1::glStencilOp(GLenum, GLenum, GLenum) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_1_1::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_1_1::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_1_1::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_1_1::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_1_1::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_1_1::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_1_1::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_1_1::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_1_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_1_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_1_1::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_1_1::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_1_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_1_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_1_1::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_1_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord4sv(const GLshort*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_1_1::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_1_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_1_1::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_1_1::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_1_1::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_1_1::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_1_1::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_1_1::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_1_1::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_1_1::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_1_1::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_1_1::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_1_1::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_1_1::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_1_1::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_1_1::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_1_1::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_1_1::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_1_1::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_1_1::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_1_1::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_1_1::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_1::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex4sv(const GLshort*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_1_1
public QOpenGLFunctions_1_1()See
QOpenGLFunctions_1_1::QOpenGLFunctions_1_1()
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Method Details
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glAccum
See
QOpenGLFunctions_1_1::glAccum(GLenum, GLfloat) - Parameters:
op-value-
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glAlphaFunc
See
QOpenGLFunctions_1_1::glAlphaFunc(GLenum, GLfloat) - Parameters:
func-ref-
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glAreTexturesResident
See
QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) - Parameters:
textures-residences-- Returns:
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glArrayElement
See
QOpenGLFunctions_1_1::glArrayElement(GLint) - Parameters:
i-
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glBegin
See
QOpenGLFunctions_1_1::glBegin(GLenum) - Parameters:
mode-
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glBindTexture
See
QOpenGLFunctions_1_1::glBindTexture(GLenum, GLuint) - Parameters:
target-texture-
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glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_1_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) - Parameters:
width-height-xorig-yorig-xmove-ymove-bitmap-
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glBlendFunc
See
QOpenGLFunctions_1_1::glBlendFunc(GLenum, GLenum) - Parameters:
sfactor-dfactor-
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glCallList
See
QOpenGLFunctions_1_1::glCallList(GLuint) - Parameters:
list-
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glCallLists
See
QOpenGLFunctions_1_1::glCallLists(GLsizei, GLenum, const GLvoid*) - Parameters:
n-type-lists-
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glClear
See
QOpenGLFunctions_1_1::glClear(GLbitfield) - Parameters:
mask-
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glClearAccum
See
QOpenGLFunctions_1_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glClearColor
See
QOpenGLFunctions_1_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glClearDepth
See
QOpenGLFunctions_1_1::glClearDepth(GLdouble) - Parameters:
depth-
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glClearIndex
See
QOpenGLFunctions_1_1::glClearIndex(GLfloat) - Parameters:
c-
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glClearStencil
See
QOpenGLFunctions_1_1::glClearStencil(GLint) - Parameters:
s-
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glClipPlane
See
QOpenGLFunctions_1_1::glClipPlane(GLenum, const GLdouble*) - Parameters:
plane-equation-
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glColor3b
See
QOpenGLFunctions_1_1::glColor3b(GLbyte, GLbyte, GLbyte) - Parameters:
red-green-blue-
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glColor3bv
See
QOpenGLFunctions_1_1::glColor3bv(const GLbyte*) - Parameters:
v-
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glColor3d
See
QOpenGLFunctions_1_1::glColor3d(GLdouble, GLdouble, GLdouble) - Parameters:
red-green-blue-
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glColor3dv
See
QOpenGLFunctions_1_1::glColor3dv(const GLdouble*) - Parameters:
v-
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glColor3f
See
QOpenGLFunctions_1_1::glColor3f(GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-
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glColor3fv
See
QOpenGLFunctions_1_1::glColor3fv(const GLfloat*) - Parameters:
v-
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glColor3i
See
QOpenGLFunctions_1_1::glColor3i(GLint, GLint, GLint) - Parameters:
red-green-blue-
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glColor3iv
See
QOpenGLFunctions_1_1::glColor3iv(const GLint*) - Parameters:
v-
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glColor3s
See
QOpenGLFunctions_1_1::glColor3s(GLshort, GLshort, GLshort) - Parameters:
red-green-blue-
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glColor3sv
See
QOpenGLFunctions_1_1::glColor3sv(const GLshort*) - Parameters:
v-
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glColor4b
See
QOpenGLFunctions_1_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) - Parameters:
red-green-blue-alpha-
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glColor4bv
See
QOpenGLFunctions_1_1::glColor4bv(const GLbyte*) - Parameters:
v-
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glColor4d
See
QOpenGLFunctions_1_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
red-green-blue-alpha-
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glColor4dv
See
QOpenGLFunctions_1_1::glColor4dv(const GLdouble*) - Parameters:
v-
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glColor4f
See
QOpenGLFunctions_1_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
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glColor4fv
See
QOpenGLFunctions_1_1::glColor4fv(const GLfloat*) - Parameters:
v-
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glColor4i
See
QOpenGLFunctions_1_1::glColor4i(GLint, GLint, GLint, GLint) - Parameters:
red-green-blue-alpha-
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glColor4iv
See
QOpenGLFunctions_1_1::glColor4iv(const GLint*) - Parameters:
v-
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glColor4s
See
QOpenGLFunctions_1_1::glColor4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
red-green-blue-alpha-
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glColor4sv
See
QOpenGLFunctions_1_1::glColor4sv(const GLshort*) - Parameters:
v-
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_1_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red-green-blue-alpha-
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glColorMaterial
See
QOpenGLFunctions_1_1::glColorMaterial(GLenum, GLenum) - Parameters:
face-mode-
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glColorPointer
See
QOpenGLFunctions_1_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
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glCopyPixels
See
QOpenGLFunctions_1_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) - Parameters:
x-y-width-height-type-
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glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-border-
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glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-height-border-
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glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) - Parameters:
target-level-xoffset-x-y-width-
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glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-x-y-width-height-
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glCullFace
See
QOpenGLFunctions_1_1::glCullFace(GLenum) - Parameters:
mode-
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glDeleteLists
See
QOpenGLFunctions_1_1::glDeleteLists(GLuint, GLsizei) - Parameters:
list-range-
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glDeleteTextures
See
QOpenGLFunctions_1_1::glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n-textures-
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glDepthFunc
See
QOpenGLFunctions_1_1::glDepthFunc(GLenum) - Parameters:
func-
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glDepthMask
See
QOpenGLFunctions_1_1::glDepthMask(GLboolean) - Parameters:
flag-
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glDepthRange
See
QOpenGLFunctions_1_1::glDepthRange(GLdouble, GLdouble) - Parameters:
nearVal-farVal-
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glDisable
See
QOpenGLFunctions_1_1::glDisable(GLenum) - Parameters:
cap-
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glDisableClientState
See
QOpenGLFunctions_1_1::glDisableClientState(GLenum) - Parameters:
array-
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glDrawArrays
See
QOpenGLFunctions_1_1::glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode-first-count-
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glDrawBuffer
See
QOpenGLFunctions_1_1::glDrawBuffer(GLenum) - Parameters:
mode-
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glDrawElements
See
QOpenGLFunctions_1_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-count-type-indices-
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glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
width-height-format-type-pixels-
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glEdgeFlag
See
QOpenGLFunctions_1_1::glEdgeFlag(GLboolean) - Parameters:
flag-
-
glEdgeFlagPointer
See
QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei, const GLvoid*) - Parameters:
stride-pointer-
-
glEnable
See
QOpenGLFunctions_1_1::glEnable(GLenum) - Parameters:
cap-
-
glEnableClientState
See
QOpenGLFunctions_1_1::glEnableClientState(GLenum) - Parameters:
array-
-
glEnd
See
QOpenGLFunctions_1_1::glEnd() -
glEndList
See
QOpenGLFunctions_1_1::glEndList() -
glEvalCoord1d
See
QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble) - Parameters:
u-
-
glEvalCoord1dv
See
QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble*) - Parameters:
u-
-
glEvalCoord1f
See
QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat) - Parameters:
u-
-
glEvalCoord1fv
See
QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat*) - Parameters:
u-
-
glEvalCoord2d
See
QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble, GLdouble) - Parameters:
u-v-
-
glEvalCoord2dv
See
QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble*) - Parameters:
u-
-
glEvalCoord2f
See
QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat, GLfloat) - Parameters:
u-v-
-
glEvalCoord2fv
See
QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat*) - Parameters:
u-
-
glEvalMesh1
See
QOpenGLFunctions_1_1::glEvalMesh1(GLenum, GLint, GLint) - Parameters:
mode-i1-i2-
-
glEvalMesh2
See
QOpenGLFunctions_1_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) - Parameters:
mode-i1-i2-j1-j2-
-
glEvalPoint1
See
QOpenGLFunctions_1_1::glEvalPoint1(GLint) - Parameters:
i-
-
glEvalPoint2
See
QOpenGLFunctions_1_1::glEvalPoint2(GLint, GLint) - Parameters:
i-j-
-
glFeedbackBuffer
See
QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) - Parameters:
type-buffer-
-
glFinish
See
QOpenGLFunctions_1_1::glFinish() -
glFlush
See
QOpenGLFunctions_1_1::glFlush() -
glFogf
See
QOpenGLFunctions_1_1::glFogf(GLenum, GLfloat) - Parameters:
pname-param-
-
glFogfv
See
QOpenGLFunctions_1_1::glFogfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glFogi
See
QOpenGLFunctions_1_1::glFogi(GLenum, GLint) - Parameters:
pname-param-
-
glFogiv
See
QOpenGLFunctions_1_1::glFogiv(GLenum, const GLint*) - Parameters:
pname-params-
-
glFrontFace
See
QOpenGLFunctions_1_1::glFrontFace(GLenum) - Parameters:
mode-
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left-right-bottom-top-zNear-zFar-
-
glGenLists
See
QOpenGLFunctions_1_1::glGenLists(GLsizei) - Parameters:
range-- Returns:
-
glGenTextures
See
QOpenGLFunctions_1_1::glGenTextures(GLsizei, GLuint*) - Parameters:
n-textures-
-
glGetBooleanv
See
QOpenGLFunctions_1_1::glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname-params-
-
glGetClipPlane
See
QOpenGLFunctions_1_1::glGetClipPlane(GLenum, GLdouble*) - Parameters:
plane-equation-
-
glGetDoublev
See
QOpenGLFunctions_1_1::glGetDoublev(GLenum, GLdouble*) - Parameters:
pname-params-
-
glGetError
-
glGetFloatv
See
QOpenGLFunctions_1_1::glGetFloatv(GLenum, GLfloat*) - Parameters:
pname-params-
-
glGetIntegerv
See
QOpenGLFunctions_1_1::glGetIntegerv(GLenum, GLint*) - Parameters:
pname-params-
-
glGetLightfv
See
QOpenGLFunctions_1_1::glGetLightfv(GLenum, GLenum, GLfloat*) - Parameters:
light-pname-params-
-
glGetLightiv
See
QOpenGLFunctions_1_1::glGetLightiv(GLenum, GLenum, GLint*) - Parameters:
light-pname-params-
-
glGetMapdv
See
QOpenGLFunctions_1_1::glGetMapdv(GLenum, GLenum, GLdouble*) - Parameters:
target-query-v-
-
glGetMapfv
See
QOpenGLFunctions_1_1::glGetMapfv(GLenum, GLenum, GLfloat*) - Parameters:
target-query-v-
-
glGetMapiv
See
QOpenGLFunctions_1_1::glGetMapiv(GLenum, GLenum, GLint*) - Parameters:
target-query-v-
-
glGetMaterialfv
See
QOpenGLFunctions_1_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) - Parameters:
face-pname-params-
-
glGetMaterialiv
See
QOpenGLFunctions_1_1::glGetMaterialiv(GLenum, GLenum, GLint*) - Parameters:
face-pname-params-
-
glGetPixelMapfv
See
QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum, GLfloat*) - Parameters:
map-values-
-
glGetPixelMapuiv
See
QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum, GLuint*) - Parameters:
map-values-
-
glGetPixelMapusv
See
QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum, GLushort*) - Parameters:
map-values-
-
glGetPointerv
See
QOpenGLFunctions_1_1::glGetPointerv(GLenum, GLvoid**) - Parameters:
pname-params-
-
glGetPolygonStipple
See
QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte*) - Parameters:
mask-
-
glGetString
See
QOpenGLFunctions_1_1::glGetString(GLenum) - Parameters:
name-- Returns:
-
glGetTexEnvfv
See
QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexEnviv
See
QOpenGLFunctions_1_1::glGetTexEnviv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetTexGendv
See
QOpenGLFunctions_1_1::glGetTexGendv(GLenum, GLenum, GLdouble*) - Parameters:
coord-pname-params-
-
glGetTexGenfv
See
QOpenGLFunctions_1_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) - Parameters:
coord-pname-params-
-
glGetTexGeniv
See
QOpenGLFunctions_1_1::glGetTexGeniv(GLenum, GLenum, GLint*) - Parameters:
coord-pname-params-
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) - Parameters:
target-level-format-type-pixels-
-
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) - Parameters:
target-level-pname-params-
-
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) - Parameters:
target-level-pname-params-
-
glGetTexParameterfv
See
QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexParameteriv
See
QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glHint
See
QOpenGLFunctions_1_1::glHint(GLenum, GLenum) - Parameters:
target-mode-
-
glIndexMask
See
QOpenGLFunctions_1_1::glIndexMask(GLuint) - Parameters:
mask-
-
glIndexPointer
See
QOpenGLFunctions_1_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type-stride-pointer-
-
glIndexd
See
QOpenGLFunctions_1_1::glIndexd(GLdouble) - Parameters:
c-
-
glIndexdv
See
QOpenGLFunctions_1_1::glIndexdv(const GLdouble*) - Parameters:
c-
-
glIndexf
See
QOpenGLFunctions_1_1::glIndexf(GLfloat) - Parameters:
c-
-
glIndexfv
See
QOpenGLFunctions_1_1::glIndexfv(const GLfloat*) - Parameters:
c-
-
glIndexi
See
QOpenGLFunctions_1_1::glIndexi(GLint) - Parameters:
c-
-
glIndexiv
See
QOpenGLFunctions_1_1::glIndexiv(const GLint*) - Parameters:
c-
-
glIndexs
See
QOpenGLFunctions_1_1::glIndexs(GLshort) - Parameters:
c-
-
glIndexsv
See
QOpenGLFunctions_1_1::glIndexsv(const GLshort*) - Parameters:
c-
-
glIndexub
See
QOpenGLFunctions_1_1::glIndexub(GLubyte) - Parameters:
c-
-
glIndexubv
See
QOpenGLFunctions_1_1::glIndexubv(const GLubyte*) - Parameters:
c-
-
glInitNames
See
QOpenGLFunctions_1_1::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_1_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) - Parameters:
format-stride-pointer-
-
glIsEnabled
See
QOpenGLFunctions_1_1::glIsEnabled(GLenum) - Parameters:
cap-- Returns:
-
glIsList
See
QOpenGLFunctions_1_1::glIsList(GLuint) - Parameters:
list-- Returns:
-
glIsTexture
See
QOpenGLFunctions_1_1::glIsTexture(GLuint) - Parameters:
texture-- Returns:
-
glLightModelf
See
QOpenGLFunctions_1_1::glLightModelf(GLenum, GLfloat) - Parameters:
pname-param-
-
glLightModelfv
See
QOpenGLFunctions_1_1::glLightModelfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glLightModeli
See
QOpenGLFunctions_1_1::glLightModeli(GLenum, GLint) - Parameters:
pname-param-
-
glLightModeliv
See
QOpenGLFunctions_1_1::glLightModeliv(GLenum, const GLint*) - Parameters:
pname-params-
-
glLightf
See
QOpenGLFunctions_1_1::glLightf(GLenum, GLenum, GLfloat) - Parameters:
light-pname-param-
-
glLightfv
See
QOpenGLFunctions_1_1::glLightfv(GLenum, GLenum, const GLfloat*) - Parameters:
light-pname-params-
-
glLighti
See
QOpenGLFunctions_1_1::glLighti(GLenum, GLenum, GLint) - Parameters:
light-pname-param-
-
glLightiv
See
QOpenGLFunctions_1_1::glLightiv(GLenum, GLenum, const GLint*) - Parameters:
light-pname-params-
-
glLineStipple
See
QOpenGLFunctions_1_1::glLineStipple(GLint, GLushort) - Parameters:
factor-pattern-
-
glLineWidth
See
QOpenGLFunctions_1_1::glLineWidth(GLfloat) - Parameters:
width-
-
glListBase
See
QOpenGLFunctions_1_1::glListBase(GLuint) - Parameters:
base-
-
glLoadIdentity
See
QOpenGLFunctions_1_1::glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble*) - Parameters:
m-
-
glLoadMatrixf
See
QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat*) - Parameters:
m-
-
glLoadName
See
QOpenGLFunctions_1_1::glLoadName(GLuint) - Parameters:
name-
-
glLogicOp
See
QOpenGLFunctions_1_1::glLogicOp(GLenum) - Parameters:
opcode-
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_1_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target-u1-u2-stride-order-points-
-
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_1_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target-u1-u2-stride-order-points-
-
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_1_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target-u1-u2-ustride-uorder-v1-v2-vstride-vorder-points-
-
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_1_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target-u1-u2-ustride-uorder-v1-v2-vstride-vorder-points-
-
glMapGrid1d
See
QOpenGLFunctions_1_1::glMapGrid1d(GLint, GLdouble, GLdouble) - Parameters:
un-u1-u2-
-
glMapGrid1f
See
QOpenGLFunctions_1_1::glMapGrid1f(GLint, GLfloat, GLfloat) - Parameters:
un-u1-u2-
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_1_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) - Parameters:
un-u1-u2-vn-v1-v2-
-
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_1_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) - Parameters:
un-u1-u2-vn-v1-v2-
-
glMaterialf
See
QOpenGLFunctions_1_1::glMaterialf(GLenum, GLenum, GLfloat) - Parameters:
face-pname-param-
-
glMaterialfv
See
QOpenGLFunctions_1_1::glMaterialfv(GLenum, GLenum, const GLfloat*) - Parameters:
face-pname-params-
-
glMateriali
See
QOpenGLFunctions_1_1::glMateriali(GLenum, GLenum, GLint) - Parameters:
face-pname-param-
-
glMaterialiv
See
QOpenGLFunctions_1_1::glMaterialiv(GLenum, GLenum, const GLint*) - Parameters:
face-pname-params-
-
glMatrixMode
See
QOpenGLFunctions_1_1::glMatrixMode(GLenum) - Parameters:
mode-
-
glMultMatrixd
See
QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble*) - Parameters:
m-
-
glMultMatrixf
See
QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat*) - Parameters:
m-
-
glNewList
See
QOpenGLFunctions_1_1::glNewList(GLuint, GLenum) - Parameters:
list-mode-
-
glNormal3b
See
QOpenGLFunctions_1_1::glNormal3b(GLbyte, GLbyte, GLbyte) - Parameters:
nx-ny-nz-
-
glNormal3bv
See
QOpenGLFunctions_1_1::glNormal3bv(const GLbyte*) - Parameters:
v-
-
glNormal3d
See
QOpenGLFunctions_1_1::glNormal3d(GLdouble, GLdouble, GLdouble) - Parameters:
nx-ny-nz-
-
glNormal3dv
See
QOpenGLFunctions_1_1::glNormal3dv(const GLdouble*) - Parameters:
v-
-
glNormal3f
See
QOpenGLFunctions_1_1::glNormal3f(GLfloat, GLfloat, GLfloat) - Parameters:
nx-ny-nz-
-
glNormal3fv
See
QOpenGLFunctions_1_1::glNormal3fv(const GLfloat*) - Parameters:
v-
-
glNormal3i
See
QOpenGLFunctions_1_1::glNormal3i(GLint, GLint, GLint) - Parameters:
nx-ny-nz-
-
glNormal3iv
See
QOpenGLFunctions_1_1::glNormal3iv(const GLint*) - Parameters:
v-
-
glNormal3s
See
QOpenGLFunctions_1_1::glNormal3s(GLshort, GLshort, GLshort) - Parameters:
nx-ny-nz-
-
glNormal3sv
See
QOpenGLFunctions_1_1::glNormal3sv(const GLshort*) - Parameters:
v-
-
glNormalPointer
See
QOpenGLFunctions_1_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type-stride-pointer-
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left-right-bottom-top-zNear-zFar-
-
glPassThrough
See
QOpenGLFunctions_1_1::glPassThrough(GLfloat) - Parameters:
token-
-
glPixelMapfv
See
QOpenGLFunctions_1_1::glPixelMapfv(GLenum, GLint, const GLfloat*) - Parameters:
map-mapsize-values-
-
glPixelMapuiv
See
QOpenGLFunctions_1_1::glPixelMapuiv(GLenum, GLint, const GLuint*) - Parameters:
map-mapsize-values-
-
glPixelMapusv
See
QOpenGLFunctions_1_1::glPixelMapusv(GLenum, GLint, const GLushort*) - Parameters:
map-mapsize-values-
-
glPixelStoref
See
QOpenGLFunctions_1_1::glPixelStoref(GLenum, GLfloat) - Parameters:
pname-param-
-
glPixelStorei
See
QOpenGLFunctions_1_1::glPixelStorei(GLenum, GLint) - Parameters:
pname-param-
-
glPixelTransferf
See
QOpenGLFunctions_1_1::glPixelTransferf(GLenum, GLfloat) - Parameters:
pname-param-
-
glPixelTransferi
See
QOpenGLFunctions_1_1::glPixelTransferi(GLenum, GLint) - Parameters:
pname-param-
-
glPixelZoom
See
QOpenGLFunctions_1_1::glPixelZoom(GLfloat, GLfloat) - Parameters:
xfactor-yfactor-
-
glPointSize
See
QOpenGLFunctions_1_1::glPointSize(GLfloat) - Parameters:
size-
-
glPolygonMode
See
QOpenGLFunctions_1_1::glPolygonMode(GLenum, GLenum) - Parameters:
face-mode-
-
glPolygonOffset
See
QOpenGLFunctions_1_1::glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor-units-
-
glPolygonStipple
See
QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte*) - Parameters:
mask-
-
glPopAttrib
See
QOpenGLFunctions_1_1::glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_1_1::glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_1_1::glPopMatrix() -
glPopName
See
QOpenGLFunctions_1_1::glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) - Parameters:
n-textures-priorities-
-
glPushAttrib
See
QOpenGLFunctions_1_1::glPushAttrib(GLbitfield) - Parameters:
mask-
-
glPushClientAttrib
See
QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield) - Parameters:
mask-
-
glPushMatrix
See
QOpenGLFunctions_1_1::glPushMatrix() -
glPushName
See
QOpenGLFunctions_1_1::glPushName(GLuint) - Parameters:
name-
-
glRasterPos2d
See
QOpenGLFunctions_1_1::glRasterPos2d(GLdouble, GLdouble) - Parameters:
x-y-
-
glRasterPos2dv
See
QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble*) - Parameters:
v-
-
glRasterPos2f
See
QOpenGLFunctions_1_1::glRasterPos2f(GLfloat, GLfloat) - Parameters:
x-y-
-
glRasterPos2fv
See
QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat*) - Parameters:
v-
-
glRasterPos2i
See
QOpenGLFunctions_1_1::glRasterPos2i(GLint, GLint) - Parameters:
x-y-
-
glRasterPos2iv
See
QOpenGLFunctions_1_1::glRasterPos2iv(const GLint*) - Parameters:
v-
-
glRasterPos2s
See
QOpenGLFunctions_1_1::glRasterPos2s(GLshort, GLshort) - Parameters:
x-y-
-
glRasterPos2sv
See
QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort*) - Parameters:
v-
-
glRasterPos3d
See
QOpenGLFunctions_1_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glRasterPos3dv
See
QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble*) - Parameters:
v-
-
glRasterPos3f
See
QOpenGLFunctions_1_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glRasterPos3fv
See
QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat*) - Parameters:
v-
-
glRasterPos3i
See
QOpenGLFunctions_1_1::glRasterPos3i(GLint, GLint, GLint) - Parameters:
x-y-z-
-
glRasterPos3iv
See
QOpenGLFunctions_1_1::glRasterPos3iv(const GLint*) - Parameters:
v-
-
glRasterPos3s
See
QOpenGLFunctions_1_1::glRasterPos3s(GLshort, GLshort, GLshort) - Parameters:
x-y-z-
-
glRasterPos3sv
See
QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort*) - Parameters:
v-
-
glRasterPos4d
See
QOpenGLFunctions_1_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-w-
-
glRasterPos4dv
See
QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble*) - Parameters:
v-
-
glRasterPos4f
See
QOpenGLFunctions_1_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-w-
-
glRasterPos4fv
See
QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat*) - Parameters:
v-
-
glRasterPos4i
See
QOpenGLFunctions_1_1::glRasterPos4i(GLint, GLint, GLint, GLint) - Parameters:
x-y-z-w-
-
glRasterPos4iv
See
QOpenGLFunctions_1_1::glRasterPos4iv(const GLint*) - Parameters:
v-
-
glRasterPos4s
See
QOpenGLFunctions_1_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x-y-z-w-
-
glRasterPos4sv
See
QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort*) - Parameters:
v-
-
glReadBuffer
See
QOpenGLFunctions_1_1::glReadBuffer(GLenum) - Parameters:
mode-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x-y-width-height-format-type-pixels-
-
glRectd
See
QOpenGLFunctions_1_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x1-y1-x2-y2-
-
glRectdv
See
QOpenGLFunctions_1_1::glRectdv(const GLdouble*, const GLdouble*) - Parameters:
v1-v2-
-
glRectf
See
QOpenGLFunctions_1_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x1-y1-x2-y2-
-
glRectfv
See
QOpenGLFunctions_1_1::glRectfv(const GLfloat*, const GLfloat*) - Parameters:
v1-v2-
-
glRecti
See
QOpenGLFunctions_1_1::glRecti(GLint, GLint, GLint, GLint) - Parameters:
x1-y1-x2-y2-
-
glRectiv
See
QOpenGLFunctions_1_1::glRectiv(const GLint*, const GLint*) - Parameters:
v1-v2-
-
glRects
See
QOpenGLFunctions_1_1::glRects(GLshort, GLshort, GLshort, GLshort) - Parameters:
x1-y1-x2-y2-
-
glRectsv
See
QOpenGLFunctions_1_1::glRectsv(const GLshort*, const GLshort*) - Parameters:
v1-v2-
-
glRenderMode
See
QOpenGLFunctions_1_1::glRenderMode(GLenum) - Parameters:
mode-- Returns:
-
glRotated
See
QOpenGLFunctions_1_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
angle-x-y-z-
-
glRotatef
See
QOpenGLFunctions_1_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
angle-x-y-z-
-
glScaled
See
QOpenGLFunctions_1_1::glScaled(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glScalef
See
QOpenGLFunctions_1_1::glScalef(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glScissor
See
QOpenGLFunctions_1_1::glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glSelectBuffer
See
QOpenGLFunctions_1_1::glSelectBuffer(GLsizei, GLuint*) - Parameters:
buffer-
-
glShadeModel
See
QOpenGLFunctions_1_1::glShadeModel(GLenum) - Parameters:
mode-
-
glStencilFunc
See
QOpenGLFunctions_1_1::glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func-ref-mask-
-
glStencilMask
See
QOpenGLFunctions_1_1::glStencilMask(GLuint) - Parameters:
mask-
-
glStencilOp
See
QOpenGLFunctions_1_1::glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail-zfail-zpass-
-
glTexCoord1d
See
QOpenGLFunctions_1_1::glTexCoord1d(GLdouble) - Parameters:
s-
-
glTexCoord1dv
See
QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble*) - Parameters:
v-
-
glTexCoord1f
See
QOpenGLFunctions_1_1::glTexCoord1f(GLfloat) - Parameters:
s-
-
glTexCoord1fv
See
QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat*) - Parameters:
v-
-
glTexCoord1i
See
QOpenGLFunctions_1_1::glTexCoord1i(GLint) - Parameters:
s-
-
glTexCoord1iv
See
QOpenGLFunctions_1_1::glTexCoord1iv(const GLint*) - Parameters:
v-
-
glTexCoord1s
See
QOpenGLFunctions_1_1::glTexCoord1s(GLshort) - Parameters:
s-
-
glTexCoord1sv
See
QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort*) - Parameters:
v-
-
glTexCoord2d
See
QOpenGLFunctions_1_1::glTexCoord2d(GLdouble, GLdouble) - Parameters:
s-t-
-
glTexCoord2dv
See
QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble*) - Parameters:
v-
-
glTexCoord2f
See
QOpenGLFunctions_1_1::glTexCoord2f(GLfloat, GLfloat) - Parameters:
s-t-
-
glTexCoord2fv
See
QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat*) - Parameters:
v-
-
glTexCoord2i
See
QOpenGLFunctions_1_1::glTexCoord2i(GLint, GLint) - Parameters:
s-t-
-
glTexCoord2iv
See
QOpenGLFunctions_1_1::glTexCoord2iv(const GLint*) - Parameters:
v-
-
glTexCoord2s
See
QOpenGLFunctions_1_1::glTexCoord2s(GLshort, GLshort) - Parameters:
s-t-
-
glTexCoord2sv
See
QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort*) - Parameters:
v-
-
glTexCoord3d
See
QOpenGLFunctions_1_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) - Parameters:
s-t-r-
-
glTexCoord3dv
See
QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble*) - Parameters:
v-
-
glTexCoord3f
See
QOpenGLFunctions_1_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) - Parameters:
s-t-r-
-
glTexCoord3fv
See
QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat*) - Parameters:
v-
-
glTexCoord3i
See
QOpenGLFunctions_1_1::glTexCoord3i(GLint, GLint, GLint) - Parameters:
s-t-r-
-
glTexCoord3iv
See
QOpenGLFunctions_1_1::glTexCoord3iv(const GLint*) - Parameters:
v-
-
glTexCoord3s
See
QOpenGLFunctions_1_1::glTexCoord3s(GLshort, GLshort, GLshort) - Parameters:
s-t-r-
-
glTexCoord3sv
See
QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort*) - Parameters:
v-
-
glTexCoord4d
See
QOpenGLFunctions_1_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
s-t-r-q-
-
glTexCoord4dv
See
QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble*) - Parameters:
v-
-
glTexCoord4f
See
QOpenGLFunctions_1_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
s-t-r-q-
-
glTexCoord4fv
See
QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat*) - Parameters:
v-
-
glTexCoord4i
See
QOpenGLFunctions_1_1::glTexCoord4i(GLint, GLint, GLint, GLint) - Parameters:
s-t-r-q-
-
glTexCoord4iv
See
QOpenGLFunctions_1_1::glTexCoord4iv(const GLint*) - Parameters:
v-
-
glTexCoord4s
See
QOpenGLFunctions_1_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
s-t-r-q-
-
glTexCoord4sv
See
QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort*) - Parameters:
v-
-
glTexCoordPointer
See
QOpenGLFunctions_1_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
-
glTexEnvf
See
QOpenGLFunctions_1_1::glTexEnvf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexEnvfv
See
QOpenGLFunctions_1_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexEnvi
See
QOpenGLFunctions_1_1::glTexEnvi(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexEnviv
See
QOpenGLFunctions_1_1::glTexEnviv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexGend
See
QOpenGLFunctions_1_1::glTexGend(GLenum, GLenum, GLdouble) - Parameters:
coord-pname-param-
-
glTexGendv
See
QOpenGLFunctions_1_1::glTexGendv(GLenum, GLenum, const GLdouble*) - Parameters:
coord-pname-params-
-
glTexGenf
See
QOpenGLFunctions_1_1::glTexGenf(GLenum, GLenum, GLfloat) - Parameters:
coord-pname-param-
-
glTexGenfv
See
QOpenGLFunctions_1_1::glTexGenfv(GLenum, GLenum, const GLfloat*) - Parameters:
coord-pname-params-
-
glTexGeni
See
QOpenGLFunctions_1_1::glTexGeni(GLenum, GLenum, GLint) - Parameters:
coord-pname-param-
-
glTexGeniv
See
QOpenGLFunctions_1_1::glTexGeniv(GLenum, GLenum, const GLint*) - Parameters:
coord-pname-params-
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-border-format-type-pixels-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-format-type-pixels-
-
glTexParameterf
See
QOpenGLFunctions_1_1::glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexParameterfv
See
QOpenGLFunctions_1_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexParameteri
See
QOpenGLFunctions_1_1::glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexParameteriv
See
QOpenGLFunctions_1_1::glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-width-format-type-pixels-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-type-pixels-
-
glTranslated
See
QOpenGLFunctions_1_1::glTranslated(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glTranslatef
See
QOpenGLFunctions_1_1::glTranslatef(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glVertex2d
See
QOpenGLFunctions_1_1::glVertex2d(GLdouble, GLdouble) - Parameters:
x-y-
-
glVertex2dv
See
QOpenGLFunctions_1_1::glVertex2dv(const GLdouble*) - Parameters:
v-
-
glVertex2f
See
QOpenGLFunctions_1_1::glVertex2f(GLfloat, GLfloat) - Parameters:
x-y-
-
glVertex2fv
See
QOpenGLFunctions_1_1::glVertex2fv(const GLfloat*) - Parameters:
v-
-
glVertex2i
See
QOpenGLFunctions_1_1::glVertex2i(GLint, GLint) - Parameters:
x-y-
-
glVertex2iv
See
QOpenGLFunctions_1_1::glVertex2iv(const GLint*) - Parameters:
v-
-
glVertex2s
See
QOpenGLFunctions_1_1::glVertex2s(GLshort, GLshort) - Parameters:
x-y-
-
glVertex2sv
See
QOpenGLFunctions_1_1::glVertex2sv(const GLshort*) - Parameters:
v-
-
glVertex3d
See
QOpenGLFunctions_1_1::glVertex3d(GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-
-
glVertex3dv
See
QOpenGLFunctions_1_1::glVertex3dv(const GLdouble*) - Parameters:
v-
-
glVertex3f
See
QOpenGLFunctions_1_1::glVertex3f(GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-
-
glVertex3fv
See
QOpenGLFunctions_1_1::glVertex3fv(const GLfloat*) - Parameters:
v-
-
glVertex3i
See
QOpenGLFunctions_1_1::glVertex3i(GLint, GLint, GLint) - Parameters:
x-y-z-
-
glVertex3iv
See
QOpenGLFunctions_1_1::glVertex3iv(const GLint*) - Parameters:
v-
-
glVertex3s
See
QOpenGLFunctions_1_1::glVertex3s(GLshort, GLshort, GLshort) - Parameters:
x-y-z-
-
glVertex3sv
See
QOpenGLFunctions_1_1::glVertex3sv(const GLshort*) - Parameters:
v-
-
glVertex4d
See
QOpenGLFunctions_1_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x-y-z-w-
-
glVertex4dv
See
QOpenGLFunctions_1_1::glVertex4dv(const GLdouble*) - Parameters:
v-
-
glVertex4f
See
QOpenGLFunctions_1_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x-y-z-w-
-
glVertex4fv
See
QOpenGLFunctions_1_1::glVertex4fv(const GLfloat*) - Parameters:
v-
-
glVertex4i
See
QOpenGLFunctions_1_1::glVertex4i(GLint, GLint, GLint, GLint) - Parameters:
x-y-z-w-
-
glVertex4iv
See
QOpenGLFunctions_1_1::glVertex4iv(const GLint*) - Parameters:
v-
-
glVertex4s
See
QOpenGLFunctions_1_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x-y-z-w-
-
glVertex4sv
See
QOpenGLFunctions_1_1::glVertex4sv(const GLshort*) - Parameters:
v-
-
glVertexPointer
See
QOpenGLFunctions_1_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size-type-stride-pointer-
-
glViewport
See
QOpenGLFunctions_1_1::glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions- Returns:
-