Companion

object Companion

Functions

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fun create(layerConfig: Tiled2dMapLayerConfig, loaders: ArrayList<LoaderInterface>): Tiled2dMapRasterLayerInterface

the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on

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fun createWithMask(    layerConfig: Tiled2dMapLayerConfig,     loaders: ArrayList<LoaderInterface>,     mask: MaskingObjectInterface): Tiled2dMapRasterLayerInterface

the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on

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fun createWithShader(    layerConfig: Tiled2dMapLayerConfig,     loaders: ArrayList<LoaderInterface>,     shader: ShaderProgramInterface): Tiled2dMapRasterLayerInterface

the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on