Companion
Functions
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fun create(layerConfig: Tiled2dMapLayerConfig, loaders: ArrayList<LoaderInterface>): Tiled2dMapRasterLayerInterface
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the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on
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fun createWithMask( layerConfig: Tiled2dMapLayerConfig, loaders: ArrayList<LoaderInterface>, mask: MaskingObjectInterface): Tiled2dMapRasterLayerInterface
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the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on
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fun createWithShader( layerConfig: Tiled2dMapLayerConfig, loaders: ArrayList<LoaderInterface>, shader: ShaderProgramInterface): Tiled2dMapRasterLayerInterface
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the loaders are tried in their respective order, if the first loader returns the error code NOOP the second will be tried and so on