Constructors
Types
Functions
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fun createContext( egl: EGL10, eglDisplay: EGLDisplay?, eglConfig: EGLConfig?): EGLContext?
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Create an egl surface for the current SurfaceHolder surface. If a surface already exists, destroy it before creating the new surface.
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open fun setUncaughtExceptionHandler(p0: Thread.UncaughtExceptionHandler)
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