public class Inventory extends Object implements IModel, Serializable, Comparable<Inventory>
| Constructor and Description |
|---|
Inventory() |
public String getInventoryId()
public void setInventoryId(String inventoryId)
public String getInventoryName()
public void setInventoryName(String inventoryName)
public String getUserId()
public void setUserId(String userId)
public Integer getCurrentInventoryCapacityUsage()
public void setCurrentInventoryCapacityUsage(Integer currentInventoryCapacityUsage)
public Inventory withCurrentInventoryCapacityUsage(Integer currentInventoryCapacityUsage)
public Integer getCurrentInventoryMaxCapacity()
public void setCurrentInventoryMaxCapacity(Integer currentInventoryMaxCapacity)
public Inventory withCurrentInventoryMaxCapacity(Integer currentInventoryMaxCapacity)
public Long getCreatedAt()
public void setCreatedAt(Long createdAt)
public Long getUpdatedAt()
public void setUpdatedAt(Long updatedAt)
public static Inventory fromJson(com.fasterxml.jackson.databind.JsonNode data)
public com.fasterxml.jackson.databind.JsonNode toJson()
public int compareTo(Inventory o)
compareTo in interface Comparable<Inventory>Copyright © 2016-2019 Game Server Services, Inc. AllRights Reserved.