public class Status extends Object implements IModel, Serializable, Comparable<Status>
| Constructor and Description |
|---|
Status() |
public String getStatusId()
public void setStatusId(String statusId)
public String getExperienceName()
public void setExperienceName(String experienceName)
public String getUserId()
public void setUserId(String userId)
public String getPropertyId()
public void setPropertyId(String propertyId)
public Long getExperienceValue()
public void setExperienceValue(Long experienceValue)
public Long getRankValue()
public void setRankValue(Long rankValue)
public Long getRankCapValue()
public void setRankCapValue(Long rankCapValue)
public Long getNextRankUpExperienceValue()
public void setNextRankUpExperienceValue(Long nextRankUpExperienceValue)
public Status withNextRankUpExperienceValue(Long nextRankUpExperienceValue)
public Long getCreatedAt()
public void setCreatedAt(Long createdAt)
public Long getUpdatedAt()
public void setUpdatedAt(Long updatedAt)
public static Status fromJson(com.fasterxml.jackson.databind.JsonNode data)
public com.fasterxml.jackson.databind.JsonNode toJson()
public int compareTo(Status o)
compareTo in interface Comparable<Status>Copyright © 2016-2019 Game Server Services, Inc. AllRights Reserved.