Interface IModel

All Known Implementing Classes:
AcceptVersion, AccessLog, AccessLogCount, AccessToken, Account, Account, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireAction, AcquireActionConfig, AcquireActionList, AcquireActionRate, AcquireActionRate, AcquireCount, AdMob, AreaModel, AreaModelMaster, AttachSecurityPolicy, Attribute, AttributeRange, AutoRunTransactionSetting, Await, BalanceParameterModel, BalanceParameterModelMaster, BalanceParameterStatus, BalanceParameterValue, BalanceParameterValueModel, Ballot, BanStatus, BigInventory, BigInventoryModel, BigInventoryModelMaster, BigItem, BigItemModel, BigItemModelMaster, Billing, BillingActivity, BillingMethod, BlackList, BonusModel, BonusModelMaster, BonusRate, Box, BoxItem, BoxItems, CalculatedAt, CampaignModel, CampaignModelMaster, CapacityOfRole, CategoryModel, CategoryModel, CategoryModelMaster, CategoryModelMaster, ChangeSet, ChangeStateEvent, Chart, Checker, Complete, CompletedQuestList, Config, Config, Config, Config, Config, Config, Config, Config, Config, Config, Config, Config, Config, ConsumeAction, ConsumeAction, ConsumeAction, ConsumeAction, ConsumeAction, ConsumeAction, ConsumeAction, ConsumeCount, Content, Contents, Counter, Counter, CounterModel, CounterModelMaster, CounterScopeModel, Cumulative, CurrentBonusMaster, CurrentCampaignMaster, CurrentCategoryMaster, CurrentDistributorMaster, CurrentEntryMaster, CurrentEventMaster, CurrentExperienceMaster, CurrentFieldMaster, CurrentFormMaster, CurrentGradeMaster, CurrentItemModelMaster, CurrentLimitMaster, CurrentLotteryMaster, CurrentMessageMaster, CurrentMissionMaster, CurrentNewsMaster, CurrentParameterMaster, CurrentQuestMaster, CurrentRankingMaster, CurrentRateMaster, CurrentRateMaster, CurrentRatingModelMaster, CurrentShowcaseMaster, CurrentStaminaMaster, CurrentTreeMaster, CurrentVersionMaster, DataObject, DataObjectHistory, DataOwner, DeadLetterJob, DefaultGradeModel, DisplayItem, DisplayItemMaster, Distribute, DistributeResource, DistributorModel, DistributorModelMaster, DrawnPrize, EmitEvent, Enhance, Entry, EntryModel, EntryModelMaster, Event, Event, Event, EventMaster, Exchange, ExecuteStampSheetLog, ExecuteStampSheetLogCount, ExecuteStampTaskLog, ExecuteStampTaskLogCount, ExperienceModel, ExperienceModelMaster, FirebaseToken, Follow, FollowUser, Form, FormModel, FormModelMaster, Friend, FriendRequest, FriendUser, GameResult, Gathering, GitHubApiKey, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GitHubCheckoutSetting, GlobalMessage, GlobalMessageMaster, GradeEntryModel, GradeModel, GradeModelMaster, HeldCount, History, Identifier, Inbox, IncrementalRateModel, IncrementalRateModelMaster, Insight, Inventory, InventoryModel, InventoryModelMaster, IssueJob, IssueStampSheetLog, IssueStampSheetLogCount, ItemModel, ItemModelMaster, ItemSet, Job, JobEntry, JobResult, JobResultBody, Key, Layer, LayerModel, LayerModelMaster, LimitModel, LimitModelMaster, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, LogSetting, Lottery, LotteryModel, LotteryModelMaster, Material, MaxStaminaTable, MaxStaminaTableMaster, Message, Message, MissionGroupModel, MissionGroupModelMaster, MissionTaskModel, MissionTaskModelMaster, Mold, MoldModel, MoldModelMaster, Mutex, MyPosition, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, Namespace, News, NodeModel, NodeModelMaster, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationSetting, NotificationType, Output, Output, OutputField, Password, Player, Point, Position, Prize, PrizeLimit, PrizeTable, PrizeTableMaster, Probability, Profile, Progress, Progress, Progress, Project, ProjectToken, PropertyForm, PropertyFormModel, PropertyFormModelMaster, PublicProfile, PurchaseCount, QuestGroupModel, QuestGroupModelMaster, QuestModel, QuestModelMaster, RandomDisplayItem, RandomDisplayItemModel, RandomShowcase, RandomShowcaseMaster, RandomStatus, RandomStatus, RandomUsed, RandomUsed, Ranking, RarityParameterCountModel, RarityParameterModel, RarityParameterModelMaster, RarityParameterStatus, RarityParameterValue, RarityParameterValueModel, RateModel, RateModel, RateModelMaster, RateModelMaster, Rating, RatingModel, RatingModelMaster, Receipt, Receipt, Received, ReceiveFriendRequest, ReceiveStatus, RecoverIntervalTable, RecoverIntervalTableMaster, RecoverValueTable, RecoverValueTableMaster, ReferenceOf, RepeatSchedule, Resource, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, ResponseCache, Reward, Reward, Room, Room, SalesItem, SalesItemGroup, SalesItemGroupMaster, SalesItemMaster, ScheduleVersion, Scope, Scope, ScopedValue, Score, Script, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, ScriptSetting, SecurityPolicy, SendBox, SendFriendRequest, SerialKey, Session, SetCookieRequestEntry, Showcase, ShowcaseMaster, SignedBallot, SignTargetVersion, SimpleInventory, SimpleInventoryModel, SimpleInventoryModelMaster, SimpleItem, SimpleItemModel, SimpleItemModelMaster, Slot, SlotModel, SlotWithSignature, Spatial, Stack, StackEntry, Stamina, StaminaModel, StaminaModelMaster, StampSheetResult, StateMachineMaster, StatsEvent, Status, Status, Status, Status, Status, Status, Subscribe, Subscribe, SubscribeUser, TakeOver, TargetVersion, Threshold, ThresholdMaster, TimeSpan, TimeSpan, Toc, Transaction, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, TransactionSetting, Trigger, UnityAd, UnleashRateEntryModel, UnleashRateModel, UnleashRateModelMaster, User, Variable, Vector, Version, VersionModel, VersionModelMaster, View, Vote, Wallet, WalletDetail, WebSocketSession, WorkingResource, WorkingStack, WrittenBallot

public interface IModel