public class Probability extends Object implements io.gs2.model.IModel, Serializable
| Modifier and Type | Field and Description |
|---|---|
protected DrawnPrize |
prize
景品の種類
|
protected Float |
rate
排出確率(0.0〜1.0)
|
| Constructor and Description |
|---|
Probability() |
| Modifier and Type | Method and Description |
|---|---|
DrawnPrize |
getPrize()
景品の種類を取得
|
Float |
getRate()
排出確率(0.0〜1.0)を取得
|
void |
setPrize(DrawnPrize prize)
景品の種類を設定
|
void |
setRate(Float rate)
排出確率(0.0〜1.0)を設定
|
com.fasterxml.jackson.databind.node.ObjectNode |
toJson() |
Probability |
withPrize(DrawnPrize prize)
景品の種類を設定
|
Probability |
withRate(Float rate)
排出確率(0.0〜1.0)を設定
|
protected DrawnPrize prize
protected Float rate
public DrawnPrize getPrize()
public void setPrize(DrawnPrize prize)
prize - 景品の種類public Probability withPrize(DrawnPrize prize)
prize - 景品の種類public Float getRate()
public void setRate(Float rate)
rate - 排出確率(0.0〜1.0)public Probability withRate(Float rate)
rate - 排出確率(0.0〜1.0)public com.fasterxml.jackson.databind.node.ObjectNode toJson()
Copyright © 2016-2019 Game Server Services, Inc. AllRights Reserved.