| Modifier and Type | Method and Description |
|---|---|
protected MessageCommandSuccessEvent |
ExecuteCloseCommandAction.createLocalNodeSuccessEvent(CloseCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteConnectCommandAction.createLocalNodeSuccessEvent(ConnectCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteConnectionMessageCommandAction.createLocalNodeSuccessEvent(ConnectionMessageCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteFeedbackCommandAction.createLocalNodeSuccessEvent(FeedbackCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteOpenCommandAction.createLocalNodeSuccessEvent(OpenCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected abstract MessageCommandSuccessEvent |
ExecuteSendMessageCommandAction.createLocalNodeSuccessEvent(T originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent)
Implementations can choose to return null here if they do not want an event published.
|
protected MessageCommandSuccessEvent |
ExecuteCloseCommandAction.createRemoteNodeSuccessEvent(CloseCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteConnectCommandAction.createRemoteNodeSuccessEvent(ConnectCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteConnectionMessageCommandAction.createRemoteNodeSuccessEvent(ConnectionMessageCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteFeedbackCommandAction.createRemoteNodeSuccessEvent(FeedbackCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected MessageCommandSuccessEvent |
ExecuteOpenCommandAction.createRemoteNodeSuccessEvent(OpenCommandEvent originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent) |
protected abstract MessageCommandSuccessEvent |
ExecuteSendMessageCommandAction.createRemoteNodeSuccessEvent(T originalCommand,
WonMessage messageSent,
SuccessResponseEvent successResponseEvent)
Implementations can choose to return null here if they do not want an event published.
|
| Modifier and Type | Class and Description |
|---|---|
class |
CloseCommandSuccessEvent
Indicates that the bot has successfully sent a close message, thereby closing a connection.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ConnectCommandSuccessEvent
Indicates that the bot has successfully sent a connect message, thereby creating a connection.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ConnectionMessageCommandSuccessEvent
Indicates that the bot has successfully sent a connection message.
|
| Modifier and Type | Class and Description |
|---|---|
class |
CreateNeedCommandSuccessEvent
Indicates that creating a need succeeded.
|
| Modifier and Type | Class and Description |
|---|---|
class |
DeactivateNeedCommandSuccessEvent
Indicates that deactivating a need succeeded.
|
| Modifier and Type | Class and Description |
|---|---|
class |
FeedbackCommandSuccessEvent
Indicates that the bot has successfully sent a connect message, thereby creating a connection.
|
| Modifier and Type | Class and Description |
|---|---|
class |
OpenCommandSuccessEvent
Indicates that the bot has successfully sent a connect message, thereby creating a connection.
|
Copyright © 2018. All Rights Reserved.