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object RefreshableEffect

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  6. def createRetryResource[F[_], A](refresh: F[A], refreshInterval: FiniteDuration, onRefreshSuccess: F[Unit], onRefreshError: PartialFunction[Throwable, F[Unit]], retryDelay: FiniteDuration, retryNextDelay: (FiniteDuration) => FiniteDuration, retryMaxAttempts: Int, onRetriesExhausted: PartialFunction[Throwable, F[Unit]])(implicit arg0: Concurrent[F], arg1: Timer[F]): Resource[F, RefreshableEffect[F, A]]

    Create a refreshable effect which exposes the result of refresh, retries if refreshing the value fails.

    Create a refreshable effect which exposes the result of refresh, retries if refreshing the value fails.

    refreshInterval

    how frequently to refresh the value

    onRefreshSuccess

    what to do when the value is successfully refresh, errors are ignored

    onRefreshError

    what to do if refreshing the value fails, error is always rethrown

    retryDelay

    duration of delay before the first retry

    retryNextDelay

    what value to delay before the next retry

    retryMaxAttempts

    how many attempts to make before failing with last error

    onRetriesExhausted

    what to do if retrying to refresh the value fails, up to user handle failing their service

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